42 Educational Games Coaching and Design
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42edgames.bsky.social
42 Educational Games Coaching and Design
@42edgames.bsky.social
Excite. Engage. Enrich. We coach higher ed/corporate educators on integrating game-based learning in their spaces, for less than the $ of a single conference. 42ed.games
Terrific interview between Dave Eng of University XP and Sue Baechler on "When a Board Game Outperformed Corporate Training." Psst...games almost always outperform more conventional training when companies have the will to implement them properly.
November 14, 2025 at 10:54 PM
Take Us North is an interactive narrative experience inspired by real-world stories that immerses its audience in the poignant journeys of migrants and asylum seekers on their way to cross the US-Mexico border.
November 13, 2025 at 12:41 AM
At NASAGA 2025, we got to meet Carolyn Noe of SuperHeroines Etc. SHE is a joyful and inclusive non-profit organization that uses the power of fandom to fight for equity and representation.
November 10, 2025 at 8:27 PM
Another great Experience Points episode from Dave Eng at @University_XP ! Dave interviews Andrew Harris, a game designer, therapist, and educator behind The Guild Chronicles Roleplaying program.
November 8, 2025 at 1:55 AM
From our friends over at @RoomEscapeArt: Bigger isn’t always better when it comes to escape room sets. While massive, multi-room builds can impress, some of the best experiences still happen in small, focused spaces.
November 6, 2025 at 1:15 AM
Games are a great tool for educating learners on tools to combat misinformation. @SFCCNM has an amazing library of games in this vein, which can be used with many different audiences and group sizes.
October 31, 2025 at 7:29 PM
A friendly reminder that games don't have to be competitive or zero-sum. There are lots of collaborative games out there where players with different abilities and skillsets can come together for a common end. This is just one example!
October 29, 2025 at 3:02 PM
Over the next few weeks, we're gonna highlight some of the amazing folks we met at NASAGA 2025. First up: Laura Khalil of Once Upon a Roll.
October 27, 2025 at 8:46 PM
With the right vision, games can be built on just about any platform. That includes Interactive Voice Response Systems (yes, the number menu you get when you call your bank, among others).
October 24, 2025 at 8:00 PM
Accessibility can't be an afterthought in games. Read how @FilamentGames is helping designers build accessibility into new games and retrofit existing games to be even more accessible:
Building Accessible Educational Games: Lessons from the Front Lines - Filament Games
Ready for 2026/2027 WCAG deadlines? Filament Games shares case studies from the front lines of WCAG 2.1 AA retrofits and accessible educational game design.
www.filamentgames.com
October 22, 2025 at 9:40 PM
We had a great time demonstrating @CMICH_GAMES 's game Making History at NASAGA 2025 last week! While we may never know why Briar and Skye broke up, we all got a lot better at asking questions, evaluating evidence, and challenging assumptions.
October 20, 2025 at 4:19 PM
"When are we ever gonna need to know this?!" Games can be a great way to answer that question, as the Institute for the Future of Education demonstrated by way of role-playing and a serious game.
October 18, 2025 at 12:34 AM
From @RoomEscapeArt: "It’s a terrible idea to use emergency equipment like 'Push To Exit' buttons as game mechanics in your escape room. This is especially important if you don’t have proper fire safety affordances like the games that are prompting this post." Preach!
October 15, 2025 at 11:30 PM
The @UNLincoln will host the next chapter of Playposium–Lincoln "Get a Clue: Exploring the Mystery of Play in Higher Education" on Nov. 6-7 on East Campus and via Zoom.
October 13, 2025 at 3:45 PM
Another great innovation in games-based education: combating opioid misuse. Read how the @universityofky is using MedSMARxT Mobile to spark conversations among teens, their families, and health care providers about the risks and safe use of opioids.
October 10, 2025 at 7:52 PM
Accessibility in games-based learning isn't just a good idea: it's a vital part of breaking down barriers to learning and helping all learners achieve their potential.
October 9, 2025 at 2:37 AM
Unfortunately, not all players come to games to have fun. Dave Eng of @University_XP explores the phenomenon of hostile players through four different lenses including cynicism, antagonism, griefing, and toxicity.
October 7, 2025 at 1:05 AM
If you've published in academic journals, you are well aware of the infamous "Reviewer 2." (Perhaps you've even been Reviewer 2, but that's a story for another time.)
October 3, 2025 at 10:47 PM
The @ReactingTTPast Consortium just announced their Fall Workshop: an online playtest workshop of Joe Sramek's Birth of the Public Sphere, a game with connections to history, political science, sociology, and cultural studies.
September 29, 2025 at 8:06 PM
The wide array of player action choices available in some video games make them a great venue for exploring moral choices and ethical decision-making.
September 26, 2025 at 11:33 PM
This entire thread of game design concepts from @SebastianBae 's students at the @GeorgetownCSS is well worth your time.
September 25, 2025 at 2:47 AM
Coming October 1st: a brand-new series from the amazing game publishers at @cmichpress.bsky.social . Art and Systems highlights innovative, aesthetically-driven games that explore the intersection of mechanics, narrative, and design.
September 22, 2025 at 9:06 PM
Using games to explore queer identities can be both fulfilling and challenging. Here's how researchers at @Northeastern studied different approaches to this technique in tabletop RPGs.
September 20, 2025 at 12:33 AM
Sometimes, games form the basis for communities. This is a great shout-out to @RegimentGG , a military gaming community founded in 2020 with the explicit mission of uniting Veterans and Service Members of the U.S. Armed Forces, through the power of gaming.
September 17, 2025 at 5:20 PM
A little closer in - registration is still open for GamiCon NOLA, "The Rhythm of Learning", running 4-6 October in New Orleans!
September 15, 2025 at 10:53 PM