51GL
51gl.bsky.social
51GL
@51gl.bsky.social
👨‍💻 Game dev & AR/VR tinkerer | Building strange worlds & fixing broken ones | Espresso-fueled experiments in code, design & digital life.
just finished a procedural space background shader in godot - twinkling stars, milky way band, and aurora waves, all in one shader. the stars even warp slightly over time. probably spent way too long on a background that is barely visible but hey #Godot #GameDev #IndieDev #Shader
January 27, 2026 at 10:12 AM
Getting into Godot and just built a 2D Earth shader that fakes rotation with a day/night terminator light.
Pretty happy with how it turned out so far.
Any ideas on how to improve it or what to add next?
#Godot #GameDev #IndieDev #Shader #2DGame
January 25, 2026 at 4:34 PM
Tunnel Logic is now at 250+ unique weekly visitors on r/TunnelLogic
and 300+ daily game plays.

Did not expect that weeks ago. Big motivation boost for me.

www.reddit.com/r/tunnellogic

#IndieDev #GameDev #PuzzleGame #TunnelLogic #GamedevLife
January 12, 2026 at 12:12 PM
This weeks win: My puzzle game Tunnel Logic popped up on r/GamesOnReddit and got featured there.

If you’re into clean logic puzzles and drawing paths on a grid, that one’s for you.
www.reddit.com/r/tunnellogic

#IndieDev #GameDev #PuzzleGame #TunnelLogic #Reddit
January 10, 2026 at 8:46 AM
Quality-of-life update incoming for Ghost Trappers 👻

Equipment slots now deep-link straight to the right inventory view: click a slot → correct type opens → category auto-expands.
Same behavior for bait, plasma & header slots.

Landing with the next live update.

ghosttrappers.com
Ghost Trappers - New Age
ghosttrappers.com
December 25, 2025 at 10:02 PM
Will upgrade my tunnel logic game soon with a notes feature where you can annotate cells and the ability to draw the path not only from start but also from end. #gamedev #indiedev #devvit

www.reddit.com/r/tunnellogi...
tunnellogic
Logic Game - Complete the tunnel
www.reddit.com
November 6, 2025 at 10:17 PM
I made a puzzle game for Reddit called Tunnel Logic.
Guide a looping tunnel through a 10x10 grid — simple rules, tricky logic.
reddit.com/r/TunnelLogic #IndieDev #Devvit
November 3, 2025 at 12:27 PM
Just downloaded #ios26 … Is it just me or is liquid glass really that ugly?
I really am a fan of Apple and its products but boy liquid glass feels not fresh or new at all just old like oldschool Windows Vista :(
If i can somehow deactivate it all and just have flat ui again pls let me know
September 16, 2025 at 9:14 AM
Virtual Boy 😎 is coming back 🤓
My news highlight of the day

#nintendo #vr #virtualreality #game
September 13, 2025 at 10:19 AM
🎮 Spent 3 hours deep into Borderlands 4 today — felt like a ride back to the Borderlands 1 era. Pure fun, great vibes.
Already had 2 crashes to desktop though 😅
#Borderlands4 #GamingLife #ThrowbackFeels #GameDev #LootAndShoot
September 11, 2025 at 9:10 PM
My espresso addiction has officially evolved into a new hobby: latte art ☕🎨 Still far from perfect, but every cup is a tiny victory. #coffee #espresso #latteart #baristalife #gamedev
September 10, 2025 at 2:17 PM
We’ve found a solution! 🎉 It’s now running on our test server, and if all goes well, we’ll roll it out live in the coming days. Thanks for your patience, Agents — stability is on the way!

#gamedev #indiedev #indiegames #ghosttrappers #gaming #serverupdate
September 10, 2025 at 2:14 PM
🚨 Wow — the amount of players and activity on Ghost Trappers Classic really caught us by surprise! 🕵️‍♂️👻
During peak times this leads to performance issues — we’re on it. Thanks for your patience and for keeping the traps running! 💜

#GhostTrappers #gamedev #indiegame #gaming #browsergame
September 10, 2025 at 10:29 AM
🚀 Migration complete!
Ghost Trappers Classic is now live on the new platform 👉 ghost-trappers-classic.com

All player data has been successfully moved — the new version is faster and ready for new features. Thanks for your patience during the downtime! 👻🔦

#ghosttrappersclassic #react #gamedev
September 4, 2025 at 6:22 PM
🚧 Just started migrating #GhostTrappersClassic from #Unity3D to #React.

Unity was never the best fit for a 2D, UI-heavy browser game—too many workarounds. Now we’re moving to a framework that plays much nicer with browsers and mobile.

Offline for up to 72h during the transition. Stay tuned!
September 2, 2025 at 9:11 AM
Just landed on Bluesky 🌌
Not really a social media person, but every now and then I get the itch to start over somewhere new.
Might share bits of what I’m working on—or just lurk. We’ll see.
September 2, 2025 at 9:07 AM