I need exploration, combat, action, and loot. I don't need an NPC's entire life story, for which I will never see them again after this single fetch quest.
I need exploration, combat, action, and loot. I don't need an NPC's entire life story, for which I will never see them again after this single fetch quest.
"I just wanna pla-" cutscene "okay, I can go no-" cutscene "but I just wanna-" 15 minutes of unnecessary dialog "NOW I can surely-" cutscene ; exits game
"I just wanna pla-" cutscene "okay, I can go no-" cutscene "but I just wanna-" 15 minutes of unnecessary dialog "NOW I can surely-" cutscene ; exits game
Depends on the game, I'd say. I couldn't care less about the story in the Shiren the Wanderer games. Story barely exists in Wizardry & not at all in NetHack.
Many times story gets in the way of the game and makes me care less. Trails in the Sky as an example
Depends on the game, I'd say. I couldn't care less about the story in the Shiren the Wanderer games. Story barely exists in Wizardry & not at all in NetHack.
Many times story gets in the way of the game and makes me care less. Trails in the Sky as an example