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🔴 Live auf #TwitchDE | Indie und Retro mit Hang zum Japanischen!
➡️ https://acidicvoid.com | https://twitch.tv/acidicvoid

Weird Otaku ☆ Dev ☆ Wild Music ☆ Anime ☆ Japan
#FluffyFriday ☆ #AcidicDev ☆ #VoidWatch ☆ #AcidicVOD
Heard about Dev Cubes? 🧊
How about biblically accurate Dev Donuts? 🍩

#AcidicDev #GameDev #IndieDev #FlaxEngine #IndieGame
December 12, 2025 at 10:16 PM
After fixing a bug in the #FlaxEngine editor, I was finally able to further split my materials into functions and rework some stuff.

Do you want to know more? See the updated readme. 🙂
➡️ github.com/AcidicVoid/F...

#AcidicDev #GameDev #IndieGame
November 28, 2025 at 12:09 AM
Vertex lighting + noise = nice caustics projection! 🐟

Soon on a virtual wall near you!
#AcidicDev #GameDev #IndieGame #FlaxEngine
November 26, 2025 at 4:48 PM
#Quake style liquids incoming.
Please enjoy this mind-boggling 240p gif! 😌
#AcidicDev #GameDev #IndieGame #FlaxEngine
November 25, 2025 at 9:04 PM
Update! This is how my basic #PSX material looks like.
github.com/AcidicVoid/F...

Texture warping can get a bit extreme as there's no distance based subdivision right now. I need to evaluate if I can implement it. Otherwise, I'll need to somehow fake it. 👻
#AcidicDev #GameDev #IndieGame #FlaxEngine
November 24, 2025 at 10:18 PM
Materials with affine texture mapping and vertex lighting will follow! 😎
November 23, 2025 at 9:24 AM
#Quake style water goes very well with #TombRaider style caustics. What comes to you mind when seeing this? What environment would you build using these effects? 🐟

It's weirdly hypnotic. 😁
#AcidicDev #IndieGame #IndieDev #GameDev
November 14, 2025 at 5:10 AM
Guess you'll never unsee it now
#SilentHill #AvrilLavigne
November 10, 2025 at 7:23 AM
I did this before in Unity.

The first Tomb Raider games featured beautiful water caustics, achieved by manipulating vertex colors. It's one of my favorite PS1 graphics tricks. I just re-created it in a modern engine.

Constraints inspire creativity. 😌

#AcidicDev #IndieDev #GameDev #IndieGame
November 3, 2025 at 12:41 AM