Adam Scott
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adamscott.studio
Adam Scott
@adamscott.studio
Web platform lead of the @godotengine.org, employed by the @godot.foundation. Wildling of 42nd @godotwildjam.bsky.social.
See how I'm able to tiptoe with Mario here (Super Mario 64). It's all with native JoyCon 2 on my Switch 2. I needed to extend exactly my stick (I used Blu Tack!!!) by 28.09 mm.

Human thumbs just cannot be that precise without a thumbstick extension.
August 28, 2025 at 1:49 PM
Are you able to tiptoe like this with a Switch 2 JoyCon?

Well, you can't without a 28.09 mm physical extension to your stick.

For more info about "thumb-travel range" and its impact on retro-gaming and on our general joystick knowledge, see stick-it-up.adamscott.studio
August 26, 2025 at 2:30 PM
Here's footage with my JoyCon 2 extended (with adhesive putty) set to the size given by my tool to emulate N64. While aiming is still not easy with the JoyCon, everything else speaks for itself. Bond smoothly transitions between the concrete blocks and the N64 controller spins around gracefully.
August 25, 2025 at 10:16 PM
Here's how GoldenEye 007 (N64) plays with a Switch 2 JoyCon. Notice the jank when moving the analog stick: it's almost like if it was all or nothing, everytime. It's jarring to see Bond walk between the concrete blocks. See also how stiff the N64 controller moves in the pause menu.
August 25, 2025 at 10:16 PM
I dare you. I double dare you not to click the "Throw plushie" button more than once. It's a feature that I added on my new personal website, adamscott.studio.

And it's way too addicting.

#godotengine #web #threejs
May 11, 2025 at 3:35 PM
I was fed up of manually navigate through issues and repository on GitHub. So I just created my own Firefox extension in order to be able to tell the browser where I want to go.

It works based on where you are. So if you ask for issues in a repo, it will display the repos' issues.
May 1, 2025 at 1:29 AM