adrianthebard.bsky.social
@adrianthebard.bsky.social
Reposted
the compendium—alllllmost 500 pages
January 7, 2025 at 10:40 PM
@newnumbertwo.bsky.social hey does the DIY in your bio refer to music (as i see you're into computer music) or to RPG related endeavors?
As i too am pretty into hacking end experimenting with rulesets if the latter is the case
December 16, 2024 at 11:39 PM
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archive.is
December 14, 2024 at 2:44 PM
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Public Statement by Zak Sabbath
December 15, 2024 at 1:31 PM
@coral-wave.bsky.social say, it seems to me by your posts that you're not into grimdark settings as much as more high fantasy ones, if that's true, what's your "appendix N" in that regard? what songs/books/products do you take inspiration from?
December 16, 2024 at 11:30 PM
@tomsonn2015.bsky.social DUDE DO YOU LIKE TRENCH CRUSADE?! i bumped into it casually on pinterest thanks to Franchina's gorgeous artwork, i have the basic playtest rules and am begging for more stuff to immerse myself into that bomb of a setting! where would one get more of THAT?
December 16, 2024 at 11:21 PM
@tsevelev.bsky.social if i may ask, what led you to publish all dogs go to hell? going from having nothing under the sun to a published adventure (and a successful one to boot) is quite a leap indeed.
December 16, 2024 at 11:17 PM
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So about the Compendium and how it is different from Cube World modules, besides being a big book and not a PDF.
The Inquisitors' Road is one of my fave CW adventures. It's pretty much all text (the way I like it).
In the Compendium, however, the NPCs for this adventure are presented like this.
December 16, 2024 at 4:58 AM
this is the paired map to the second player facing map i posted. i drew it in hexographer and painted bigger hexes on it in GIMP, and then numbering each in one note. A HUGE waste of my time btw, as hexographer had, in fact, a function for doing exactly that i just didn't yet know about (map scale).
December 16, 2024 at 11:07 PM
one of my latest maps, the player facing map of the city of freeport, my first attempt at a "citycrawl", very much still a work in progress, i might overwrite or most likely add a few things here and there. for example i hate that *damn* bump in the canal
December 16, 2024 at 11:05 PM
this is a treasure map the players found in the second hexcrawl, as i wanted languages to play a role in it i prepared 2 versions, one in dwarven script, and one in italian, were my players able to decipher it in the end (not a dwarf in sight in their party).
December 16, 2024 at 11:03 PM
Once thegaming group held together i decided to expand the original hexcrawl and prepared a new player facing map. Scale is wonky but hey it came along good enough, surely improved in using the software, drawing the atlas map as a first project had been traumatic -_-
December 16, 2024 at 11:01 PM
this is a map i made for a siege encounter where the party had to split to cover different areas of a war camp and resolve 5 possible encounters to "soften" the gate encounter and access the final boss encounter. more of a visual aid than an actual map, and my first attempt at manning a "big event".
December 16, 2024 at 10:58 PM
this has been my most complex battlemap by far, meant for a boss encounter in a warehouse, colors represent different levels of elevation, green squares are spots from where the BBEG could vanish and reappear freely and the red grid an aid for tracking dynamic effects such as fire.
December 16, 2024 at 10:56 PM
city encounter battlemap: the 3 different colors (light brown, dark brown, black) represent different levels of elevation. there's also fog coming from the sewers, wood structures for construction for cover and slippery puddles.
it's a bit chaotic in hindsight but at least held well during play.
December 16, 2024 at 10:54 PM
wilderness battlemap including a bridge, forested area with shrubs, tar pits and a broken carriage. originally meant for a troll encounter in my first hexcrawl, but it's pretty adaptable to other contexts. software: GIMP
December 16, 2024 at 10:53 PM
this one is a wilderness dungeon/battlemap that i designed as a location for a hexcrawl. in hindsight i'd remove encounters descriptions, suits better a VTT and allows me to insert new ones without having to erase the previous ones. software: GIMP
December 16, 2024 at 10:51 PM
think i'll contribute least a little to rpg space by posting some of the maps i've done recently, here's the first, a player facing map i designed for my first ever attempt at an hexcrawl
December 16, 2024 at 10:49 PM
@sword-devil.bsky.social might be off by a mile but is your nick perhaps a reference to the chainsaw man manga?
December 9, 2024 at 4:59 PM
@cicatrician.bsky.social seen your ADnD post, could you elaborate? i am stockpiling manuals to read and i might bump it up the ladder if the gems are worth the crawl
December 9, 2024 at 4:57 PM
@robroys.bsky.social seen you into old school dnd, any tips on picking it up? there's a staggering amount of (apparently) similar editions to choose from, without even counting the retroclones and i kinda feel overwhelmed
December 9, 2024 at 4:54 PM
@gnosticgoblin.bsky.social seen you mention terrain in your bio, does it mean you do diy rpg/wargame terrain? it's also a hobby of mine
December 9, 2024 at 4:53 PM
@sennack.bsky.social so, got any fav rpg ruleset (or single rules) you think are precious hidden gems? been reading plenty as of late but the good stuff is oft hidden.
December 9, 2024 at 4:51 PM
@sector14.bsky.social pretty cool those books you posted, how did you come about them?
December 9, 2024 at 4:43 PM
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So looking forward to getting my hands on these 400 pages of pure LotFP-OSR-D&D-able goodness.
(I have some of them as PDFs but, frankly, printed on paper they're much easier to use)
November 30, 2024 at 7:44 PM