aimkid
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aimkidblast.bsky.social
aimkid
@aimkidblast.bsky.social
(she/her) i make things. do you like cart toons?
ive been largely silent the past few months because ive been learning soooooooo much about blender grease pencil and how to better work around my own limitations VS my ambitions.. its the most fun i've had with art and animation in years!! been addressing lots of struggle points. very nice
January 29, 2026 at 11:19 PM
The sculpted body count is immaculate. thank you floombo my friend for giving it the funniest possible lead up. with Car blend file comes great responsibility
November 28, 2025 at 6:12 PM
i'm not gonna publicly say what i'm working on next until it's almost nearly complete so i don't unintentionally lead anyone on.. you have my aimkid guarantee! 2025 is still well within the target, and it's very likely not gonna be an animation, i'll say that much
July 7, 2025 at 3:00 AM
to be clear stay on ur anti-psychotics if you need them. being able to get off of them without major drawbacks was specific to my case of psychosis where the main thing fueling it in the past was a big fear of it that i no longer have thanks to professional help
July 7, 2025 at 3:00 AM
dont stress about trying to be like disney. dont worry about sticking to every single principal like it's the ten commandments. please just create for yourself and experience the delight that comes from the simple act of seeing your characters come to life through motion. let that alone be special
May 17, 2025 at 8:49 PM
i can't stress enough that ANIMATION IS ART! even if it's a long, tedious process to do. as hard as people try to say otherwise, there is no right or wrong way to animate if you're actually making it instead of letting a neural network do it for you, sucking out any expression in the process
May 17, 2025 at 8:49 PM
its disgusting to see how companies truly view animation, a mere tool for profit instead of the art form it truly is. it's so ironic in toei's case because one piece's art direction recently has been absolutely awe-inspiring. you just cant replace the people behind animation or art as a whole
May 17, 2025 at 8:49 PM
almost forgot to mention the little rig i made for this!! i set up a driver to offset the UVs of the mouth/eyes based on how much you move the matching bone on his face.. i was able to replicate this behavior in unity as well so it all translates in-game :D
April 28, 2025 at 5:18 PM
the plan is to, at the end of me finishing the fangame i want to build around this, release all the source code publicly for people to poke around and do whatever they want with!! assuming this project sees the light of day LOL.. it's smaller scale than anything else ive done game-wise so Maybe
April 28, 2025 at 5:05 PM
the game itself is supposed to be the rough aesthetics of parappa 1 but with the quality of life/transparency of parappa 2, and the difficulty of um jammer lammy for the most part!
April 28, 2025 at 5:05 PM
it took forever to get this all set up because i also made an in-game chart editor, what you saw isn't just a hard-coded map, it's fully featured with variable length lines + multiple lines :D
April 28, 2025 at 5:05 PM