I could have just had this done with hardwired Arduinos, but I wanted to avoid having to hide wires and run long USB power cables when arranging them.
I could have just had this done with hardwired Arduinos, but I wanted to avoid having to hide wires and run long USB power cables when arranging them.
But the big feature set here will be the reports that can be generated from all this, namely a Shot list, which can be filtered and sorted by location, Setups, etc.
But the big feature set here will be the reports that can be generated from all this, namely a Shot list, which can be filtered and sorted by location, Setups, etc.
department enum variants represents the various departments like Art, Costumes, Camera, Vehicles, Grip, Electric, etc...
Shots can have multiple tags explicitly associated with them...
department enum variants represents the various departments like Art, Costumes, Camera, Vehicles, Grip, Electric, etc...
Shots can have multiple tags explicitly associated with them...
The screenplayDoc is a part of the ShotLinerDocument struct, which has a separate AnnotationMap struct.
The Annotation Map contains Tags, ShotLines, and TaggedElements...
The screenplayDoc is a part of the ShotLinerDocument struct, which has a separate AnnotationMap struct.
The Annotation Map contains Tags, ShotLines, and TaggedElements...
Now, I have to do a pass to implement proper Result<T, E> returns for all these functions. Plus documentation would be good as well.
Now, I have to do a pass to implement proper Result<T, E> returns for all these functions. Plus documentation would be good as well.
So, when viewing the storyboards in #ShotLiner, you can see each board in a sidebar or floating next to each ShotLine...
So, when viewing the storyboards in #ShotLiner, you can see each board in a sidebar or floating next to each ShotLine...