Akshay M
akshayrt.bsky.social
Akshay M
@akshayrt.bsky.social
Tinkerer. Gamedev / graphics / GPUs.
Sometimes I wonder why people keep making the claims about LLM intelligence that they do (Gemini 3 Pro used here). This is well within the reach of an 8-9 year old (with some patience!) whose energy budget, even while calculating this, is far below that of the hardware that runs these AI models.
January 12, 2026 at 7:11 AM
I believe that, in 2025, gaming on Linux has taken an irreversible leap. I am not an early adopter by any means (I like stable platforms as a dev), but this is my Steam replay for 2025. #linuxgaming #steamonlinux
December 18, 2025 at 8:08 AM
Implemented real-time collision-detection in my engine using per-frame BVH calculation for animated meshes. The colliding objects have their BVH drawn in orange with the intersecting nodes highlighted in cyan. (Also some basic heightmaps and fog). Next step: actual physics! #gamedev #gameengine
September 22, 2025 at 4:23 PM
Finally, glTF morph and skeletal animations implemented within the engine. And now a dynamic bounding volume hierarchy for both static and animated meshes being calculated in realtime. #gamedev #gameengine
September 9, 2025 at 1:18 PM
Mt. Fuji while landing into Tokyo Haneda airport today. #tokyo #mtfuji
September 2, 2025 at 11:48 AM
Got real-time bounding-volume hierarchy creation in place in my engine. The left mesh with the cans and drums has 300k triangles. #gamedev
August 16, 2025 at 7:22 PM