Alain Brobecker
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alainbrobecker.bsky.social
Alain Brobecker
@alainbrobecker.bsky.social
Chess problemist, boardgame designer (Cubissimo, Polyssimo, Jungle Logic...), Mathematician, Programmer, Esperantisto, Acorn Archimedes enthusiast... #j2s #boardgame #chess
@lorenschmidt.bsky.social maybe it can interest you?
(I'm not active anymore on bluesky)
July 5, 2025 at 9:40 PM
1 to 5 where not very convincing either...
April 2, 2025 at 8:19 AM
Stopped after take 6 because of (as examples):
abrobecker.free.fr/text/tictact...

www.cs.cornell.edu/courses/cs67...
www.cs.cornell.edu
April 2, 2025 at 8:18 AM
Mielkuko. -> Kiel muko.

kontrauknalo en Esperanto (le "gateau au miel" devenant "comme du mucus")
April 1, 2025 at 6:22 AM
Ĝi estas bona, dankon! 😊
April 1, 2025 at 6:18 AM
Ĉu ŝi trovas esperantan gramatikon konfuza?
March 19, 2025 at 8:46 AM
"One for them, one for me."
(Don't remember who said that though)
March 13, 2025 at 8:31 AM
2 years ago I made an excursion in Keyforge, a CCG, cos' it was almost dead and thus cheap.
Game was interesting and so was studying the ecosystem : collection, pay to win, complexity craving, expansions, tournaments...
Rules were quite consistent despite complexity.
Now sold and moved to mindbug...
March 11, 2025 at 9:50 AM
It's probably easier to make a "deep" game with complex rules than making a "deep" game with simple rules?

"Deep" in the sense of having numerous strategic and/or tactical possibilities, and long enough sequences of moves to achieve some of those possibilities.
March 10, 2025 at 4:32 PM
A recent example of uselessly (IMO) complex rules was in Red Cathedral.
You have colored dice that can be linked to a dice of another color, which itself can be linked etc...
So, when choosing what you want to do, you have to constantly follow links to know the action you will really do... Annoying.
March 10, 2025 at 4:27 PM
To many people, "expert" games seems to relate to *rule complexity*. When asking, I was said that chess (or Go) is not an expert game, which sounds so wrong to me considering the degree of expertise one can put in it (I am still discovering marvels after 25 years, see abrobecker.free.fr/chess.htm).
This webpage is dealing with puzzles and reflexion games (mostly chess). Of course there are some puzzles or chess games by me, but more interesting are some compilations i made of problems by other people, or some exhaustive search made on games with a computer.
abrobecker.free.fr
March 10, 2025 at 4:21 PM
It's the game I played the most, recently. I offered 2 to friends, and at least 3 other persons bought it after I introduced them to the game...
I'm an influencer now! 🤣
Excellent game by Grégory Grard and Mathieu Roussel and well published.
boardgamegeek.com/blog/1/blogp...
Artist Diary: Castle Combo | BoardGameGeek News
boardgamegeek.com
March 3, 2025 at 5:54 AM
Bedaŭrinde, oni ne povas aliri ludojn de antaŭaj tagoj.
February 24, 2025 at 10:00 PM
Excellent combinatorial game for sure. But we (my game group) found that the kingmaker effect is so strong that we only play with 2 players. (Or 2×2 since the box allows it)
February 24, 2025 at 5:44 AM
True, and teachers and writers are sharing their knowledge, they are heroes! 😄
February 23, 2025 at 8:57 AM
Whenever possible, do embed the rules!
fr.scribd.com/document/796...
EmbedTheRules Browne | PDF | Games & Activities | Computers
Scribd est le plus grand site social de lecture et publication au monde.
fr.scribd.com
February 19, 2025 at 7:03 PM
Yes, but for more complex rulesets your advice sounds so sensible.
February 18, 2025 at 4:40 AM
... and again, there might be some counter examples...
As an example in Blokus people intuitively want to connect by edges, but they can't, and that works.
February 17, 2025 at 9:25 PM
... or at least the games I play! 😅
February 17, 2025 at 9:22 PM
I feel more and more games are taking this route, and I also think this is good! 👍
February 17, 2025 at 9:21 PM