Patented evil overlord
I also get stuck on some walls, depending of player angle. About stairs, it's all about Z sorting/picking the right 3DObj.
Camera tilt is a good idea, but true hell for me.
I must admit this is real C3 blackmagic we have done right here, and without JS.
I also get stuck on some walls, depending of player angle. About stairs, it's all about Z sorting/picking the right 3DObj.
Camera tilt is a good idea, but true hell for me.
I must admit this is real C3 blackmagic we have done right here, and without JS.
I used "Sine" on the camera Zelev for head bobbing, the jump & fall speed are not constant, it accelerate. And jumping while moving make the player accelerate on multiple axis instead of just Z one. All of that give a more aggressive feeling.
I used "Sine" on the camera Zelev for head bobbing, the jump & fall speed are not constant, it accelerate. And jumping while moving make the player accelerate on multiple axis instead of just Z one. All of that give a more aggressive feeling.
Here's mine, with sprint, jump, crouch, wallride, stairs, ladders, elevators, and basic physics. All running at 60fps in FullHD for the cost of... 160 events.
BTW, did you work on some kind of immersive sim ala "Thief" ? 👀
Here's mine, with sprint, jump, crouch, wallride, stairs, ladders, elevators, and basic physics. All running at 60fps in FullHD for the cost of... 160 events.
BTW, did you work on some kind of immersive sim ala "Thief" ? 👀