Albert Nasretdinov
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albert0zzz.bsky.social
Albert Nasretdinov
@albert0zzz.bsky.social
Underground gamedeb

https://albert0zzz.carrd.co/
Reposted by Albert Nasretdinov
August 20, 2025 at 12:46 PM
Rigging and Weight painting just clicked for me, so now I can do shenanigans like this.
April 20, 2025 at 10:05 PM
An attempt was made. Now I need to figure out the hands.
January 3, 2025 at 2:08 PM
I don't know how to say this, but here's my #art question:
How do you make a character look old timey-wimey?
Like a retro-jazzy style look. Not the technical stuff like gray colors or noisy-sandy-grainy texturing, but real old art traits.
January 2, 2025 at 11:08 PM
It's been a pretty eventful year for me:
- I learned how to make 3D games in Godot
- Participated in 4 Gamejams.
- Started work on my first serious game

This year I want to accomplish these 3 things:
- Finally start learning Blender
- Make 1 animation clip
- Put 1 game on Steam

#gamedev
January 1, 2025 at 1:44 PM
Day 2-3 of Neuro-sama Game Jam.

I was able to finish the basic fair game mode. Unfortunately, I didn't have enough time to implement the wild cards and the unfair game mode. This goes for the visuals and sound effects.

I'll try to finish this game later.
#gamedev #indiedev #indiegames #Godot
December 30, 2024 at 10:28 PM
The first day of Neuro-sama's gamejam.
Decided to make a little deckbuild game. So far I've made part of the interface with the environment.
#screenshotsaturday #gamedev #indiegames
December 28, 2024 at 10:04 PM
hamburger #promosky
November 29, 2024 at 1:27 PM
Optimist: The cup is half full

Pessimist: The cup is half empty

Game developer: Make it with top-down perspective and nobody suspect a thing.
Optimist: The cup is half full

Pessimist: The cup is half empty

Publisher: Is this your vertical slice?
Optimist: The cup is half full

Pessimist: The cup is half empty

3D artist: We should make the cup opaque so we don't have to deal with water VFX
November 24, 2024 at 1:34 PM
Managed to make animations work
#gamedev #indiedev #indiegames #Godot #screenshotsaturday
November 23, 2024 at 10:32 AM
Reposted by Albert Nasretdinov
Can we all agree that Unity's coroutine system is overly complicated for what it’s used for? I mean, just look at how Godot does it

#gamedev #indiedev #Unity #Godot
November 22, 2024 at 10:23 AM
I'm going to #promosky now. Beware!

* Gamedev
* 3D Animation
* Video Editing
* Programming
* Pixel art
* Cyberpunk
* Post punk
* Breakcore
* Maid Core
* Synthwave
* Half Life
* Hotline Miami
* Katana Zero
* Making shitposts in #general

#promo
November 22, 2024 at 6:42 AM
Exporting animations from my VR headset to Blender
#gamedev #indiedev #indiegames #Blender
November 22, 2024 at 6:12 AM