Alexander Newcombe
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alexandernewcombe.bsky.social
Alexander Newcombe
@alexandernewcombe.bsky.social
Lead Narrative Designer @ Eidos-Montreal

Previously—Avatar: Frontiers of Pandora, Crusader Kings 3, Crush Crush, Club Penguin, and more.

www.alexnewcombe.com

Unsurprisingly a bisexual TTRPG nerd as well. Happy to talk shop! He/Him
Cool wow. Yeah. Tell me more...
October 7, 2025 at 11:32 PM
I want more bike games. Season was gorgeous and my favorite kind of heartbreaking. Sable had killer dialogue and sci-fi worldbuilding. It doesn't even need to be a melancholy narrative game! Just give me more game bikes.
September 14, 2025 at 4:10 PM
Creatives in the worldbuilding phase
September 3, 2025 at 1:18 PM
Loddlenauts?
August 25, 2025 at 1:08 AM
Most of these don't reflect my taste now but they definitely speak to that time in my gaming life.
August 16, 2025 at 12:01 AM
I played Neon Gen Omega and it feels like a game I summoned into being. The demo gives you a feel for the loop, even if it's a bit rough.

- Mechs!
- Tactics
- Party Relationships
- Proc Gen
- Permadeath / Lasting Choices
- LOOK AT IT!
March 7, 2025 at 3:43 AM
Each time I work from office, I draw a tarot card and do a silly reading for my team. It's often not hard to link the mystic imagery of the cards to the complicated workings of AAA game dev
February 15, 2025 at 3:03 PM
As a follow-up to my earlier @sandwitchdev.bsky.social post - I finished it and it has a gorgeous, poignant ending. The final time the track by Antymony kicks in is just 💔

Never has a slow-mo explosion hit so good.
November 18, 2024 at 2:05 AM
Calling what I have a "collection" is a huge overstatement, but here's my contribution
November 9, 2024 at 11:17 PM
Happy Halloween 👻🎃

And also happy DAVE day to all who celebrate #veilguard #dragonage
October 31, 2024 at 1:06 PM
Another Caravan Sandwitch post. I reached the cave town of cute frog people. They communicate through the mycellium! Reminds me of some of the plans @nicholaskole.bsky.social and I had for the underground in Everhaven
October 30, 2024 at 3:14 PM
As a treat for finally landing a job after 6 grueling months, I bought @sandwitchdev.bsky.social. I knew I would love it after only a short time with the demo. I wasn't wrong, and the storytelling and exploration are just exactly what I want right now.
October 29, 2024 at 7:55 PM
Shout out to whatever turbo-nerd is working at the library 🙌 The board game collection is top of the line

🍁⛵🔥
October 25, 2024 at 5:00 PM
Dragon Age Veilguard is coming out shortly but I've never gotten very far in DAI. So I'm playing through... Breath of Fire 3? Yeah that checks out somehow
October 19, 2024 at 3:39 PM
I've never seen anyone go this hard on an itch page
October 4, 2024 at 9:18 PM
Today (and most days) on the job hunt right now

#gamedev

From Pretty Bad on Insta
www.instagram.com/p/DAUinucuqxo/
October 1, 2024 at 7:19 PM
Ok, I've written some (charming) smut for a test and done a little freelance consulting. I deserve some Dragon's Dogma 2, as a treat
September 27, 2024 at 6:09 PM
On Frontiers of Pandora, I was the ND for the Rookery, where you climb up and get one of the biggest power fantasies of the game - the ikran (your flying mount). I wanted the level to be not just vertical but vertigo-inducing. This was driven by some key gameplay concerns...
September 17, 2024 at 6:15 PM
Concept Artists should be your absolute best friends. That art is going to do more for tone, character, and curiosity than your Confluence page ever could (sorry Confluence I love you)

This is Graf, a character I designed with Nick Kole on Everhaven. Let's talk about our fave sad dad.
September 16, 2024 at 4:08 PM
Incredible writing advice from the very talented Bethany Higa over on Twitter

x.com/ceruhi/statu...
August 29, 2024 at 9:02 PM