alexandregilotte.bsky.social
@alexandregilotte.bsky.social
Developer of "Gobs and Gods", a tactical RPG with silly quests but challenging fights.
https://store.steampowered.com/app/2506900/Gobs_and_Gods/
Thanks @terrarandoma.bsky.social for hosting!

We are participating to next week #TurnBasedThursdayFest with Gobs and Gobs, and a major update will be released for the fest. More details coming soon!
May 29, 2025 at 3:49 PM
Almost ready for #TurnBasedThursdayFest next week!
For the fest, we will release a major patch, "Mobs and Monsters", with more enemies, more challenges and more madness!
#turnbased #TurnBasedThursday #IndieGame #IndieDev
May 29, 2025 at 3:43 PM
Todays's special: Config de canard. Sorry.
April 24, 2025 at 11:42 AM
Our new game, "Trolls and Threats" is ready!

Now working on the DLC "Cliffs of Tariffs", where you'll make money appear out of thin air while crashing the economy.

#indiegame #AprilFoolsDay #Trolls
April 1, 2025 at 6:21 PM
Windows 11 has incredibly persuasive arguments in favor of installing Linux.
March 30, 2025 at 10:22 AM
Making sure the player cannot get locked out of the main quest by mistakenly killing the wrong NPC ? Checked :)
#gobsandgods #indiegames
March 29, 2025 at 7:51 PM
Building a UI to reconfigure the enemies of my game... it went faster than expected; but now I'm spending my time playing with it and trying the most absurd items combinations😅
#indiegames #gamedev #gobs #stupid
March 8, 2025 at 6:55 PM
Do you also feel like most gamedev work doesn’t turn into anything shareable or flashy?
I’m building a UI so my brother can configure new mobs—functional, but not exactly pretty. Look at this blandness! 😉
Do you sometimes share such unglamorous parts?
#gamedev #indiedev #gobsinprogress
February 24, 2025 at 6:59 PM
Writing a shader to get 2d shadows: simple in theory, but getting all the small details right was a pain!
Here are the gory details: www.gobsandgods.com/blog/shadows...
#godot #shader #2d #indiegame #gobs
October 27, 2024 at 10:58 PM
Displaying several enemies per mob, to make clearer which kind of fight to expect. Fun fact: this was a one-liner change.
#screenshotsaturday #indiegames #gobs #tacticalRPG
October 26, 2024 at 6:46 PM