ApexHaunterDev-BOO
@alexaugerdev.bsky.social
730 followers 39 following 270 posts
Making - Zelda GBC Fangame Made - Kirby: Wacky Episode
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alexaugerdev.bsky.social
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
#zelda #fangame #gamedev #retrogame #pixelart
alexaugerdev.bsky.social
In GameMaker, it's the constant used to know which animation frame an object's instance is currently displaying. In this case it's 2 frames total, so possible values range from 0 to 1.

In other words, this kid really is a nerd to know this about himself lol.
alexaugerdev.bsky.social
Might have to unsheathe the sword if he doesn't stop.. lmao
alexaugerdev.bsky.social
Some new dialogue add-ons: New action icons, for "Skipping Text" (A) and "Next text Box" (B). Also an option to tweak text box opacity. Here's to even more verbal abuse! #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
alexaugerdev.bsky.social
Old heads can still mash to reach top speed faster, giving the old system some respect while improving & making it more accessible. But overall, I really wanted to make it feel like an upgrade to the flippers.
alexaugerdev.bsky.social
Choose between "new" and "old" control schemes for the Mermaid Suit! Accelerate by either pressing the action button or the d-pad/joystick. Whichever you choose, you can now move slowly while holding a direction, so no need to mash🧜‍♀️
#zelda #fangame #gamedev #gamedesign #pixelart
alexaugerdev.bsky.social
This new character is giving off some heavy Oracles Impa design vibes and I'm all for it haha!
alexaugerdev.bsky.social
In the originals:
Sword only does when charging the spin attack,
Shield does not lock your direction in the gameboy games,
Seedshooter allows you to aim it in 8 directions, but doesn't allow movement.
Magnetic Gloves do allow it, naturally.
alexaugerdev.bsky.social
Well, I'm not remaking the actual games, so no. Everything's gonna be designed with the new mechanics in mind. The same argument could also be used for rolling and how it alters movement.
alexaugerdev.bsky.social
You can lock your direction, making it easier to aim in certain circumstances. While using certain items like the Seed Shooter, it also allows you to move while aiming!🎯 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
alexaugerdev.bsky.social
Thankful for the feedback on the snow effect. Last time I'm posting about it (promise). Here's how it's going to look, in 3 different versions.
alexaugerdev.bsky.social
Without going too much into it just yet, yes :)
alexaugerdev.bsky.social
I have these environmental sounds playing alongside the music. But during night time, the music is silent to give spotlight to the ambience. So you're right in a sense, but I need both haha.
alexaugerdev.bsky.social
Updated it based on some received feedback. Went for a howling wind kinda sound, but with the limitations of the GB sound chip, it's quite a challenge to pull off any environmental stuff. Might still be updated later on, for now I'm tired of working on it lol.
alexaugerdev.bsky.social
Same scene, but with wintertime & falling snow vibes ❄️
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
alexaugerdev.bsky.social
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
alexaugerdev.bsky.social
Sorry, did you want to go faster?
alexaugerdev.bsky.social
Dancing Dragon Dungeon is such a bop of a song!
alexaugerdev.bsky.social
Like I promised, here's some more minecart stuff. A lot had to be taken into consideration while making them, so I hope they feel authentic to the original games!🎢
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
alexaugerdev.bsky.social
I think that's the beauty of a game, it has so many more dimensions and ways to engage the player. I grew up in a world where finishing a game wasn't a given, you had to scale some mountains first. But it felt so incredibly rewarding, so this is the core experience I wanna give.
alexaugerdev.bsky.social
The beautiful thing with Zelda design is that you can, more often than not, explore and find upgrades to let you have an easier time. But you'll need to put the effort in finding some of them. By observing, gathering clues from NPCs, sometimes overcoming additional challenges.
alexaugerdev.bsky.social
For difficulty, I'd say I'm aiming somewhere between Zelda 1 and A Link to the Past. A spice above the normal difficulty curve, but never overbearing. There might be a few accessibility features like control remapping and various input quirks here & there.
alexaugerdev.bsky.social
Don't expect any of my games to feature an easy mode. By design, I hope to be able to indirectly coach you to improve naturally as a player. And in case I fail to meet that criteria for you, please don't hesitate to drop it and go look elsewhere for a game you might enjoy more.