ONE ETERNITY LATER.... Some 1,200+ commits. 2 years of development.
ONE ETERNITY LATER.... Some 1,200+ commits. 2 years of development.
I shared this with my coworkers today. This is important, and even still, sometimes the docs get ignored. It's vital to understand your tools and their shortcomings. AI can tend to enable a lot of things within ourselves, both bad and good.
I shared this with my coworkers today. This is important, and even still, sometimes the docs get ignored. It's vital to understand your tools and their shortcomings. AI can tend to enable a lot of things within ourselves, both bad and good.
fusioneffect.one
fusioneffect.one
- Cart, D.M ∀∀
- Cart, D.M ∀∀
Development Fusion Effect: ONE has been completed.
Officially 100% launching Next Month. Surreal. A promise I can admit (finally) that I had no clue I could keep. The ambition and scale alone were staggering for me.
But I'm finished.
Development Fusion Effect: ONE has been completed.
Officially 100% launching Next Month. Surreal. A promise I can admit (finally) that I had no clue I could keep. The ambition and scale alone were staggering for me.
But I'm finished.
It's time to reset and recover and then get back at it tomorrow!
It's time to reset and recover and then get back at it tomorrow!
To my wife, I love you eternally. Unending.
To my wife, I love you eternally. Unending.
Kelsey (my wife IRL) is a night owl; she's up now.
Kelsey (my wife IRL) is a night owl; she's up now.
Seeing the cycle convert the Faction Ads from 60CR to 5000CR was wild ->
Seeing the cycle convert the Faction Ads from 60CR to 5000CR was wild ->
The game is mostly feature-complete. All planned features have been implemented. 95% of the lore is done. 80% of the items and planned interactions are done.
The game is mostly feature-complete. All planned features have been implemented. 95% of the lore is done. 80% of the items and planned interactions are done.
Do this after a long session with /superpowers:brainstorm
github.com/obra/superpo...
Do this after a long session with /superpowers:brainstorm
github.com/obra/superpo...
- Economy is tight; CR scarce.
- City map is dynamic: weather, events, expansion, closures, etc...
- Everything ties together
- LYRA
- Crafting
- Shadow Dealings
- Deeply Immersive Gameplay
- Economy is tight; CR scarce.
- City map is dynamic: weather, events, expansion, closures, etc...
- Everything ties together
- LYRA
- Crafting
- Shadow Dealings
- Deeply Immersive Gameplay
1. Focus on what you can control.
2. You control how you respond to things.
3. Ask yourself, “Is this essential?”
4. Meditate on your mortality every day.
5. Value time more than money/possessions.
1. Focus on what you can control.
2. You control how you respond to things.
3. Ask yourself, “Is this essential?”
4. Meditate on your mortality every day.
5. Value time more than money/possessions.