Hi There
alies200.bsky.social
Hi There
@alies200.bsky.social
How yah doin
Reposted by Hi There
September 12, 2025 at 11:42 PM
Reposted by Hi There
Valhalla
September 12, 2025 at 11:34 PM
Reposted by Hi There
CONSPIRACY | contrapoints
YouTube video by ContraPoints
youtu.be
March 24, 2025 at 6:59 PM
Reposted by Hi There
Another WIP of the black hole slash #vfx. Decided to go for a single slash

#realtimevfx #ue5 #gameart #stylized
March 24, 2025 at 6:06 PM
Reposted by Hi There
Tyranny requires your fear, your silence, and your compliance.

Democracy requires your courage.
February 20, 2025 at 2:14 AM
Reposted by Hi There
Check out some of our visual effects work on #Fortnite Huge thanks to Epic for their leadership and creative direction #realtimevfx #VFX
January 21, 2025 at 6:00 PM
Reposted by Hi There
Drivers dev day 204: More polish on the airstrike UX & VFX I think this feature is getting there!! I think pretty good for a weekends work!
#solodev #VFX #buildinpublic #IndieGameDev
January 6, 2025 at 12:23 AM
Reposted by Hi There
One way to remap data and influence visuals is through value erosion. Here is how you can erode a texture controlled with a softness parameter
#realtimeVFX #UnrealEngine #gamedev #VFX #UE5
November 21, 2024 at 3:00 PM
Reposted by Hi There
Keeping your effects modular and incorporating randomness can enhance the effect and produce many variations. Our Meteor FX for #Godfall uses these techniques saving production time and ensures that each effect looks unique #realtimevfx #vfx #gamedev
December 3, 2024 at 3:48 PM
Reposted by Hi There
Check out some of the gameplay effects we’ve developed in collaboration with Counterplay Games for the Shield in #Godfall #realtimevfx #vfx #gamedev #unrealengine
December 17, 2024 at 6:00 PM
Reposted by Hi There
True luxury is found in the simplest moments.
December 18, 2024 at 8:59 PM
Reposted by Hi There
Find out what is brewing in Espoo!
November 25, 2024 at 5:54 PM
Reposted by Hi There
30th anniversary PS5 controller 😍 it’s so beautiful #gamersky #PS5 #gamergirl
November 23, 2024 at 5:18 PM
Reposted by Hi There
To add some color to my very black and white feed, here is a shot from last year’s winter. Chicago’s water tower, one of the few buildings that survived the big fire in 1871.

#streetphotography #color #photography #photographer #chicago
November 23, 2024 at 4:48 PM
Reposted by Hi There
A bouquet of light explodes from the Chicago River during the Magnificent Mile Lights Festival in Chicago. Weekend rewind on this weekend in 2019.
November 24, 2024 at 2:01 PM
Reposted by Hi There
November 24, 2024 at 4:55 PM
Reposted by Hi There
Simple fireball effect on my portfolio
#rtvfx #unrealengine #gamefx
November 24, 2024 at 11:25 AM
Reposted by Hi There
did some arcane inspired shapes today!
November 24, 2024 at 7:37 PM
Reposted by Hi There
Continuing on the fire spell from last time, I made a first version of the projectiles and the impact ! 🔥 Lots of things to tweak of course but I'm at a place where I can feel confident about using this as a v1 ! ✨

#ue5 #vfx #realtimevfx #gameart #madewithunreal
November 21, 2024 at 1:10 AM
Reposted by Hi There
On this day in 1999, 25 years ago, Pokémon Gold & Silver were first released.

These games started the second generation and had you travel through Johto to defeat Gyms and defeat Team Rocket before heading back to Kanto!

www.serebii.net/gs/
November 20, 2024 at 3:00 PM
Reposted by Hi There
Using this Quantize shader will help limit the number of discrete values from a full 0-1 range. Extremely useful when it comes to achieving a toon effect #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
November 14, 2024 at 3:03 PM
Reposted by Hi There
obligatory 2x2 first post on bsky!

i'm jasper and i'm a vfx artist in training based in los angeles. looking for any work opportunities!

i'm an avid aram enjoyer, dog lover, and occasional pickleball enthusiast :-)

portfolio in the comments!

#realtimevfx #vfx #gamedev #unrealengine
November 12, 2024 at 7:47 PM
Reposted by Hi There
High-fidelity hair can be a tricky challenge in video games.

BioWare shares technical details and creative solutions for Dragon Age: The Veilguard
BioWare pulls back the veil on Dragon Age: The Veilguard's magical hair tech
High-fidelity hair can be a tricky challenge in video games. BioWare's shown off its solutions for Dragon Age: The Veilguard.
www.gamedeveloper.com
November 13, 2024 at 1:01 AM