1982: Nintendo invents the cross D-pad for the Game & Watch
1983: The same D-pad is used in the Famicom controllers
1990: The Super Famicom uses a new, bigger design
For the remainder of human history, no controller made uses a D-pad that is worth a single, solitary, shit.
1982: Nintendo invents the cross D-pad for the Game & Watch
1983: The same D-pad is used in the Famicom controllers
1990: The Super Famicom uses a new, bigger design
For the remainder of human history, no controller made uses a D-pad that is worth a single, solitary, shit.
My local Walmart played Santa Clause and got all the Switch 2s in my town on their doorstep complete with an extra treat. I shall enjoy my exclusive preorder bonus Pringles and Coke.
My local Walmart played Santa Clause and got all the Switch 2s in my town on their doorstep complete with an extra treat. I shall enjoy my exclusive preorder bonus Pringles and Coke.
What a fantastic movie to follow playing Okami. It didn't get the attention it deserved, but it's one of the most wonderfully heartfelt films I've seen. If you like stop-motion, Japanese culture, or stories about life after lose then I'm certain it will mean much to you.
What a fantastic movie to follow playing Okami. It didn't get the attention it deserved, but it's one of the most wonderfully heartfelt films I've seen. If you like stop-motion, Japanese culture, or stories about life after lose then I'm certain it will mean much to you.
I guess I'm 60% done and I'm loving it. Only a couple gripes, but Capcom made one of the best 2D Zeldas.
I guess I'm 60% done and I'm loving it. Only a couple gripes, but Capcom made one of the best 2D Zeldas.
It's Feb 1 (as of now), but I loved Okami so much that I nearly 100%ed it. Despite many issues its themes of passion, resolve, art, love, nature, and life itself easily won and the beauty of its design only secured it. I hope to turn my many notes into a nice write-up soon.
It's Feb 1 (as of now), but I loved Okami so much that I nearly 100%ed it. Despite many issues its themes of passion, resolve, art, love, nature, and life itself easily won and the beauty of its design only secured it. I hope to turn my many notes into a nice write-up soon.
BioShock Infinite
Deeply compelling characters, great writing, and an ending that revealed my love for ambiguity with nuanced interpretation. It's the sort of thing that 10 people could play and have 11 different understandings. All viable.
BioShock Infinite
Deeply compelling characters, great writing, and an ending that revealed my love for ambiguity with nuanced interpretation. It's the sort of thing that 10 people could play and have 11 different understandings. All viable.
I've always loved Doom, but this retelling was something special. The lighting, effects, and use of normal maps was unlike anything I had seen and created an immersive horror that still retained its fun factor. It made me see games from a much more technical level and that carries on today
I've always loved Doom, but this retelling was something special. The lighting, effects, and use of normal maps was unlike anything I had seen and created an immersive horror that still retained its fun factor. It made me see games from a much more technical level and that carries on today
My introduction to D&D style RPG gameplay and still one of the best flavors of Star Wars. Its ancient setting perfectly mixes with familiar elements and the story flies under the radar before blindsiding you with a twist that alters your entire perspective.
My introduction to D&D style RPG gameplay and still one of the best flavors of Star Wars. Its ancient setting perfectly mixes with familiar elements and the story flies under the radar before blindsiding you with a twist that alters your entire perspective.
I don't care for Ubisoft, Rabbids, nor XCOM. But learning about Davide Soliani and hearing Grant Kirkhope reprise his idol Koji Kondo later sold me on what would become one of my favorite surprises. It's fun, challenging, and uses the IP better than Nintendo at times
I don't care for Ubisoft, Rabbids, nor XCOM. But learning about Davide Soliani and hearing Grant Kirkhope reprise his idol Koji Kondo later sold me on what would become one of my favorite surprises. It's fun, challenging, and uses the IP better than Nintendo at times
A "digital actor" wasn't always scary, it was a true artistic goal. Half-Life 2's Alyx got close, but Elizabeth Comstock was a multi-layered triumph. Infinite is rarely rivaled in its writing, attention to detail, and impactful story-telling. It is best described as "impossible"
A "digital actor" wasn't always scary, it was a true artistic goal. Half-Life 2's Alyx got close, but Elizabeth Comstock was a multi-layered triumph. Infinite is rarely rivaled in its writing, attention to detail, and impactful story-telling. It is best described as "impossible"
Wish you were here.
Wish you were here.
A superb entry in a troubled series, and one of the most influential works of art to me. Despite modest design the atmosphere of this oppressive world never lets you forget how small this ill-qualified hero is. The gameplay is dated, but the experience is uniquely striking
A superb entry in a troubled series, and one of the most influential works of art to me. Despite modest design the atmosphere of this oppressive world never lets you forget how small this ill-qualified hero is. The gameplay is dated, but the experience is uniquely striking