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allsatturdays.bsky.social
Saturdays
@allsatturdays.bsky.social
future technical artist for games :D
Today’s boss fight: Gravity. 🍎 After hours deep in the Godot docs, I finally cracked the formula for my 2D character: g = 2h/t². It’s crazy how time flies when you’re mixing math and graphics! 🚀
#gamedev #indiedev #godot #techartist
January 15, 2026 at 2:29 AM
Reposted by Saturdays
When I started work on Hadostruct, I knew it was going involve a lot of water. The first month was nearly all researching water shaders and volumetrics.

I'm really happy with where it's at now! Light changes color as it passes through liquids, which has some really cool effects.

#gamedev #indiedev
January 14, 2026 at 12:50 AM
NGL, I'm tired but happy with my progress on UVs and textures. Shaders are getting heavy and my tablet is hitting its limit, so I might start selling assets on itch to fund a PC build. What do you guys think?
#gamedev #indiedev #techartist #godot
January 14, 2026 at 1:58 AM
I’ve officially started working on a full project based on a game jam entry I made with my amazing team! Here is some of the concept art—I hope you guys like the look of Divine Machinery.
​#gamedev #indiedev #divinemachynery #godotengine #conceptart #indiegames"
January 12, 2026 at 11:16 PM
a simple shader material but it took me 3 hours. I learned that shaders are procees by the GPU, not the CPU. It doesn't work like a regular script, and vectors are really important!
I was expecting done at lest 3 exercises today but I'm tired 😩
#gamedev #indiegamedev #techartist
January 12, 2026 at 2:07 AM
it's took me all my afternoon, but it's done! 5 exercises finished, tomorrow I'm going to write my first GLSL scripts. Hope that's gonna be the beginning of something epic 😅
#gamedev #indiedev #gdscript #godot #gameartist
January 11, 2026 at 2:22 AM
Rogue Mage. This is the first piece of my journey toward a career as a Technical Artist for games.
#gamedev #godot #conceptnart
January 10, 2026 at 10:58 PM