Anthony Massingham
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amassingham.bsky.social
Anthony Massingham
@amassingham.bsky.social
Game Dev and Freetime Illustrator from Brisbane, Australia

Lead Programmer at Prideful Sloth, working on @gogotowngame.bsky.social

Previously at Defiant
Ah yes, that modern rock boundary breaker, "Mr. Brightside"...
October 16, 2025 at 9:46 PM
Has the government even been on the internet?
October 9, 2025 at 9:40 AM
Super cool book just arrived. Very excited to get into this. Myths, Legends and Folklore are my jam.
September 23, 2025 at 9:16 PM
Oh no.
August 16, 2025 at 12:47 AM
What's that? THE DRIFTER IS OUT!

The next great game from @barney.powerhoof.com & @dave.powerhoof.com

I am very excited for today to be over so I can go home and play it.

#gamedev
July 18, 2025 at 12:07 AM
July 4, 2025 at 12:29 AM
Post a Warning
June 22, 2025 at 3:11 AM
Vote cast. Let us see how this evening unfolds.
May 4, 2025 at 8:42 AM
Time for comedy and murder.
May 4, 2025 at 8:21 AM
The new Disney Solitaire game has some absolutely delightful art, and nice chill gameplay.

It's just such a pity that it has such gross FTP monetisation.
April 21, 2025 at 10:01 PM
Really hyped for Blue Prince

This game looks like my jam. So pleased it's getting rave reviews.
April 7, 2025 at 11:38 PM
After hours in the chocolate shop. Eggs galore.

Maybe I'll just take a few. Just for quality control. . .
March 30, 2025 at 5:07 AM
You know, I never thought this would actually WORK...
March 6, 2025 at 12:13 PM
You're doing it wrong Miss Flytrap
February 2, 2025 at 1:29 AM
A great recommendation from @wrenegade.bsky.social , my wife blitzed through it!
January 4, 2025 at 11:27 AM
Welcome to Australia, would you like our native animals in toy or food form.
December 7, 2024 at 2:12 AM
Had a lot of fun working on the new update for Go-Go Town!

Here you can see some of my debug overlays to help with the new sub-object placement.

I love making tools and utilities to help development.

#gamedev #unity3d
December 2, 2024 at 8:09 AM
October 26, 2024 at 1:05 AM
My #Unity3D / Jetbrains Rider tip for today!

Turn your breakpoints into logpoints! Anything set to 'Evaluate and Log' will appear in the Unity Console. Saves you having to recompile to write out Debug.Log() Messages.

Right click on the breakpoint for this and some other very useful features.
October 23, 2024 at 6:12 AM
Weirdly it's saying you have an 'invalid handle'
October 18, 2024 at 11:27 PM
Oh you cheeky mannequin
September 23, 2023 at 12:06 AM