https://cprimozic.net/
Previously found at: https://twitter.com/Ameobea10
The color and roughness shaders are completely procedural, also built using FBM noise. The normal map is not procedural and uses a texture with triplanar mapping
The color and roughness shaders are completely procedural, also built using FBM noise. The normal map is not procedural and uses a texture with triplanar mapping