Ahmed Khalifa
@amidos2006.bsky.social
360 followers 270 following 62 posts
Egyptian Game Designer | AI Researcher @ UM | He/They 🎮: amidos2006.itch.io 📚: scholar.google.com/citations?user=DRcyg5kAAAAJ
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amidos2006.bsky.social
If you didn't play #HollowFloor, Go check it out on
#steam: store.steampowered.com/app/2815150/...
or
@itch.io: amidos2006.itch.io/hollow-floor

#indiegames #IndieGameDev #metroidvania #indiedev #indie #gamedev #screenshotsaturday #trailertuesday #wishlistwednesday #pico8 #platformer #challenging
amidos2006.bsky.social
Appendix :D
Special thanks to everyone that is working on that issue:
- Zhenhua Feng - Jiangnan University
- Jialin Liu - Lingnan University
- Ahmed Khalifa - University of Malta (me :D)
- Huanhuan Chen - University of Science and Technology of China
- Josef Kittler - University of Surrey
amidos2006.bsky.social
- Large Language Models for generating multi-modal game content.
- Applications of the aforementioned methods and tools within the game industry.

Paper submission deadline: December 31st, 2025

For more information: transactions.games/special-issu...

Let's build multimodal generators.

(5/5)
Special Issue on Multi-Modal Content Generation for Games | IEEE Transactions on Games
transactions.games
amidos2006.bsky.social
- Few-shot and zero-shot learning algorithms applicable to multi-modal game content generation.
- Methods for evaluating and improving game facet orchestration.
- Methods for generating game worlds that incorporate multi-modal data and multifaceted content.
(4/5)
amidos2006.bsky.social
- Quantitative and qualitative methods for evaluating multi-modal game content, including joint evaluation approaches.
- Multi-modal or cross-modal content generation methods specifically tailored for games.
(3/5)
amidos2006.bsky.social
The issue focuses on submissions from a wide audience on topics, including but not limited to:
- Datasets or simulators designed for multi-modal content generation and/or evaluation, with potential applications in games.
- Tools for creating and evaluating multi-modal game content.
(2/5)
amidos2006.bsky.social
I am one of the editors for the upcoming Transaction on Games special issue :) The special issue is about "Multi-Modal Content Generation for Games." One topic that excites me the most is the orchestration between different facets of content generation.
(1/5)

#PCG #AI #ML #GenAI #AIandGames
amidos2006.bsky.social
My friends have just released their amazing poetry-based visual novel. Go support them and buy it if you are into cute games and poetry :)

#gamedev #indiedev #poetry #poetrygames #releaseweek #retweet #screenshotsaturday
bmmashat.bsky.social
Sips and Sonnets is officially OUT NOW!!!

🫖 Make Tea
📝 Write Poetry
🤍 Reminisce
🗣️ Full Voiceover

Our 2nd game humbly invites you to Meadows' Tearoom. 😊 Our heartfelt gratitude goes to everyone who made it possible. Make some tea before you play! 🍵
amidos2006.bsky.social
Congratulations :) That is amazing :) Next time, I am in the US, I will go to @barnesandnoble.com to see it on the shelves :)
gua-le-ni.com
Excited to share that my new novel, 'What We Owe the Dead,' is now available to readers across the Americas.
It is a strange detective story set against the backdrop of ecological collapse.
You can now find 'What we Owe the Dead' through all major booksellers! CC @freeklomme.bsky.social
Reposted by Ahmed Khalifa
amidos2006.bsky.social
We (me, @smearle.bsky.social, @togelius.bsky.social) are working more to understand the relation between human solutions and the AI solutions in the #PuzzleScript games.

Help us by playing #online #puzzlescript games. No personal data is collected. Links are in the subsequent posts.
smearle.bsky.social
We introduce PuzzleJAX, a benchmark for reasoning and learning. 🧩💡🦎

PuzzleJAX compiles hundreds of existing grid-based PuzzleScript games to hardware-accelerated JAX environments, and allows researchers to define new tasks via PuzzleScript's concise rewrite rule-based DSL.
Reposted by Ahmed Khalifa
amidos2006.bsky.social
Please we are still looking for more human data for our project :)

Please send it to your students, repost it, play some #puzzlescript games. These ones suppose to be short and fun :)

#research #ai #pcg #ml #study #indiedev #indiegames #gamedev #puzzle
amidos2006.bsky.social
We (me, @smearle.bsky.social, @togelius.bsky.social) are working more to understand the relation between human solutions and the AI solutions in the #PuzzleScript games.

Help us by playing #online #puzzlescript games. No personal data is collected. Links are in the subsequent posts.
smearle.bsky.social
We introduce PuzzleJAX, a benchmark for reasoning and learning. 🧩💡🦎

PuzzleJAX compiles hundreds of existing grid-based PuzzleScript games to hardware-accelerated JAX environments, and allows researchers to define new tasks via PuzzleScript's concise rewrite rule-based DSL.
amidos2006.bsky.social
Please we are still looking for more human data for our project :)

Please send it to your students, repost it, play some #puzzlescript games. These ones suppose to be short and fun :)

#research #ai #pcg #ml #study #indiedev #indiegames #gamedev #puzzle
amidos2006.bsky.social
We (me, @smearle.bsky.social, @togelius.bsky.social) are working more to understand the relation between human solutions and the AI solutions in the #PuzzleScript games.

Help us by playing #online #puzzlescript games. No personal data is collected. Links are in the subsequent posts.
smearle.bsky.social
We introduce PuzzleJAX, a benchmark for reasoning and learning. 🧩💡🦎

PuzzleJAX compiles hundreds of existing grid-based PuzzleScript games to hardware-accelerated JAX environments, and allows researchers to define new tasks via PuzzleScript's concise rewrite rule-based DSL.
Reposted by Ahmed Khalifa
indigitalgames.bsky.social
Great tool by our researchers to help #AI students and researchers in comparing their algorithmic advancements (in #PCG, #LLMs #GenAI) with as little friction as possible.

Full thread with links and explanation by @amidos2006.bsky.social 👇
amidos2006.bsky.social
We (I, Matthew Barthet, Roberto Gallotta, Antonios Liapis, @togelius.bsky.social, Georgios Yannakakis) would like to announce the Procedural Content Generation Benchmark (PCG Benchmark).

The PCG Benchmark allows users working in PCG research to test their algorithms against a variety of games.