Professor at the University of Malta's @indigitalgames.bsky.social
Migrant ☆ https://gua-le-ni.com/
WHAT WE OWE THE DEAD ⇒ https://www.setmargins.press/books/what-we-owe-the-dead/
Stefano Gualeni is an Italian philosopher, professor, and game designer who has created interactive websites and video games such as Tony Tough and the Night of Roasted Moths, Gua-Le-Ni; or, The Horrendous Parade, and Something Something Soup Something. .. more
In the aftermath of a climate catastrophe, the book follows strange detective case and deals with themes such as the notion of personhood and the social use of #games.
> www.setmargins.press/books/what-w... <
(photos by Annette Behrens)
Reposted by Stefano Gualeni
Reposted by Stefano Gualeni
Reposted by Stefano Gualeni
🎙️ @gua-le-ni.com chats with @matthewleggatt.bsky.social & @dystopiajunkie.bsky.social on @utopiaanddystopia.bsky.social
🔗 www.um.edu.mt/newspoint/li...
eludamos.org/index.php/el...
Reposted by Stefano Gualeni
eludamos.org/index.php/el...
Reposted by Stefano Gualeni
Reposted by Stefano Gualeni
Can you handle IK setups, cyclical animation loops and export/import between Blender and Unity? Are you familiar with root motion and setting up blend trees?
Send us your cv to
[email protected]
Reposted by Elisa D. Mekler, Stefano Gualeni
Reposted by Stefano Gualeni
Part (alternative) history, part analysis, and part social critique, this is a look at what games also are and have always been.
ZEN AND SLOW GAMES
Out 20/1/2026 by MIT Press
mitpress.mit.edu/978026255356...
Reposted by Stefano Gualeni
I spent far too many hours reading strategies to defeat the (completely made-up) Glaive Master Hodir. For research.
This is the result: doi.org/10.1093/aest...
Reposted by Rebecca Tushnet, Stefano Gualeni
Reposted by Stefano Gualeni
open.substack.com/pub/newworki...
Thanks @marcusarvan.bsky.social for hosting this!
Reposted by Stefano Gualeni
>> youtu.be/eFW_XltfW-k?... <<
@indigitalgames.bsky.social @utopiaanddystopia.bsky.social @matthewleggatt.bsky.social
- the dual position of the player and/or
- virtual subjectivity as a compound subjectivity (as discussed with @danielvella.bsky.social in our 2020 book).
Have fun!
I talk about something similar (in relation to deliberately producing aesthetical effects that cause the 'awareness of the representational vehicle') here - albeit not specifically in relation to VR. Maybe helpful for future developments?
gua-le-ni.com/articles/Gli...