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Like down there with the radiation sign. Some scanlines and or texture through text to not have a blue blob
Like down there with the radiation sign. Some scanlines and or texture through text to not have a blue blob
#3dmodelling #gamedev #indiedev #indiegame #retrographics #psx #ps1 #racinggame #racetrack #racecar
#3dmodelling #gamedev #indiedev #indiegame #retrographics #psx #ps1 #racinggame #racetrack #racecar
#screenshotsaturday #gamedev #racinggame #psx
#screenshotsaturday #gamedev #racinggame #psx
#psx #retro #ps1 #racing #indiedev
These are hard to do in my editor and I need to implement some mirror editing options to easily shape them without counting the transformation steps in my head to keep the two sides equal. #3d #model
it's the small wins 😆
it's the small wins 😆
It works, the framework holds - another feature I had on my mind and theoretic backburner for a long time until now.
It works, the framework holds - another feature I had on my mind and theoretic backburner for a long time until now.
The corpo red taking over is funny though^^
The corpo red taking over is funny though^^
These are your last months on earth, so why not both maybe?
These are your last months on earth, so why not both maybe?
or is it better in pars de course pixelation?
or is it better in pars de course pixelation?
But a lot of corners are way more intricate in the editor than what they seem to be when from the inside- ungrateful XD
But a lot of corners are way more intricate in the editor than what they seem to be when from the inside- ungrateful XD
It searches for the most curvature to gain speed and has basic obstacle avoidance.
50 really started to bring the performance down with all the collision checks :D
It searches for the most curvature to gain speed and has basic obstacle avoidance.
50 really started to bring the performance down with all the collision checks :D