Juan Arzola
ancientbuho.bsky.social
Juan Arzola
@ancientbuho.bsky.social
Apple platforms dev, BG3 modding, my dog, photography etc.

Working on @benkyobox.bsky.social, a simple but powerful memorization app: https://www.autorelease.io/benkyobox/

Live coding: https://www.twitch.tv/ancientbuho
Other: https://linktr.ee/juanarzola
FB21278946
December 6, 2025 at 8:31 PM
Yes that’s what I use to redirect the urls to the right scene. It can also tell the system which scene handles an NSUserActivity.

In my testing it doesn’t affect the default scene opened by an app intent set to foreground mode. It seems designed to only affect openURL and activities.
December 4, 2025 at 9:04 PM
@kernjackson.bsky.social this should help with swapping questions and answers quickly ;)
November 24, 2025 at 9:14 PM
Should be ok for just a few folders. Might need to add paging to the library to make it usable for more copious entities.
November 21, 2025 at 7:47 AM
#TitanPom is unhappy that he couldn’t eat any 💔
November 20, 2025 at 1:56 AM
dear Apple, copy Rocket Sim's "Copy Pasteboard To" menu label
November 19, 2025 at 12:01 AM
Dispenser (description made me think of these Freestyle soda dispensing machines)
November 17, 2025 at 8:50 PM
I can think of various things that could count as information entropy (concept creep, inconsistent architecture, poor encapsulation/separation of concerns) - is there something more specific you are thinking about?
November 16, 2025 at 6:55 PM
Solution was to not use the extension, and inline the FetchDescriptor in the fetching function, using the concrete type in FetchDescriptor, instead of Model.

Why? uuid optimized out? Perhaps.
November 16, 2025 at 2:58 AM
Works normally. Except when running in within AppIntents (specifically in AppEntity functions that fetch the entities) on Release mode, where the uuid isn't found in the schema of models. Works on Debug.
November 16, 2025 at 2:44 AM