Andrew Crawshaw
@andrewcrawshaw.bsky.social
2.1K followers 330 following 90 posts
Gamedev and 1-person studio @ThunkdGames Past credits: The Magnificent Trufflepigs, Everybody's Gone to the Rapture, Amnesia: AMfP. Also run gamedev networking events. https://linktr.ee/andrewcrawshaw
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Reposted by Andrew Crawshaw
gothbosscat.bsky.social
Who wants to help bring back Moshi Monsters? After a successful Kickstarter campaign we're bringing the game back and looking for a Lead Unity Developer to join the team!

The role is hybrid with 2 days on-site in their London office.

Full job spec is here: www.linkedin.com/jobs/view/43... #gamedev
Moshi Monsters artwork <3
Reposted by Andrew Crawshaw
leedsgamestoast.bsky.social
Our next event is on Tues 30th September, from 6.15pm at Water Lane Boathouse. The venue is just a couple of minute away from the train station, and does a wide range of food and drink.
If you've never been to Toast before, expect around 50 game makers, hanging out and chatting
andrewcrawshaw.bsky.social
This looks like so much fun! Congrats on the announcement!
Reposted by Andrew Crawshaw
readgraves.com
NEW GAME ANNOUNCEMENT!

A Family Friendly, Physics-Fueled FPS Party Game! Over half a million task variations and over 500 unlockable cosmetics and emotes with NO Microtransactions! This is your New Favourite Friendslop!

Play the Playtest on Steam Now!

store.steampowered.com/app/2182680
andrewcrawshaw.bsky.social
I love my reMarkable(s). The isometric grid along with the auto-straightening of handdrawn lines make it perfect for initial level designs and mockups.
I also love being able to cast to the screen (while screensharing) to do live illustrations and doodles for team members.
Reposted by Andrew Crawshaw
rudolfkremers.bsky.social
I'm looking for examples of lesser known, prolific indie devs & pubs that are quietly successful at putting out a lot of content within their brand or style.

store.steampowered.com/search/?deve... is a good example. Who else is out there in a similar mode?
#indiegames #games #videogames
Games | Chilla's Art
www.chillasart.co.jp
andrewcrawshaw.bsky.social
For the latest issue of BOTHER I wrote about a sweet little trainset simulator called Islands and Trains.
Reposted by Andrew Crawshaw
gamayo.bsky.social
40+ new games, #GRAwards + roundtables with @yogscast.games, @team17.com, @devolverdigital.com to name a few - it's going to be a blast at WX on 13th November. Have you booked yet? Still space for demos. We ❤️ game demos & so do our media, publisher, platform-holder, studio & investor guests #gamedev
Reposted by Andrew Crawshaw
recluseindie.bsky.social
Been a tough year. In January I was diagnosed with a terminal cancer caused by asbestos. I've been in hospital, unable to do #gamedev for a while. If you own a #meta Quest 2 or 3 every Haus Of Klaus sale helps this indie dev to keep on fighting another day. www.meta.com/experiences/...
andrewcrawshaw.bsky.social
Shit! That's an awful curveball to have thrown at you Martin - hope you're managing to keep your spirits up!
andrewcrawshaw.bsky.social
First 5 Steam purchases. I miss old school PopCap.
andrewcrawshaw.bsky.social
Yeah, some of them must be 13 years old. Hope all is well with you!
andrewcrawshaw.bsky.social
And how come I only feel 2 years older, but look 29 years older? Time is a bit of a bastard!
andrewcrawshaw.bsky.social
And a flyover of one of the first full world layouts I attempted. At this point I was still trying to figure out distances, event density and walk speeds.
andrewcrawshaw.bsky.social
And this was my hilarious attempt at placeholder weather changes that would happen during certain encounters. I am not a technical artist ;)
andrewcrawshaw.bsky.social
This video is from before we were signed by Sony
andrewcrawshaw.bsky.social
More BTS Rapture screens...
andrewcrawshaw.bsky.social
I'm one of those designers that doodles..
andrewcrawshaw.bsky.social
Guiding the player through an open(ish) world without the help of explicit missions or UI was a nightmare. I think the village area probably changed layout a dozen times before we locked it down.
andrewcrawshaw.bsky.social
(You can see a gun because at that stage I hadn't figure out ow to remove it from the CRYEngine default character. And I kinda liked shooting things while I was building the prototype)
andrewcrawshaw.bsky.social
It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...
Reposted by Andrew Crawshaw
gamerepublic.bsky.social
Today is the day!! Nominations are open until 30th September 2025 for the Game Republic Awards and this year we are also announcing a special new Martyn Brown Rising Star Award as well 📢https://gamerepublic.net/news/game-republic-awards-launched-for-2025/ #gamedev #indiegamedev
Reposted by Andrew Crawshaw
heystephenhey.bsky.social
Anyone in the north and in games - if you’ve never come across @gamerepublic.bsky.social before then look them up. They can help and are selfless and lovely human beings. youtu.be/xHWxEGDnmF4?...
What Game Republic is all about! (Subtitled)
YouTube video by Game Republic Ltd
youtu.be