Andrew Mendlik
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andrewmendlik.bsky.social
Andrew Mendlik
@andrewmendlik.bsky.social
Freelance video game Tech Artist. Portfolio website at andrewmendlik.com
November 7, 2025 at 2:22 AM
October 15, 2025 at 11:29 AM
$2.70!? Ours is going from $3.20 to $3.30, which matches this table.

www.launtel.net.au/news/launtel...
September 14, 2025 at 11:30 PM
By my count Malys is the 7th retail release I’ve worked on. It’s a tough industry we’re in, but it’s always nice getting something out into the world. store.steampowered.com/app/3449690/...
June 28, 2025 at 2:17 AM
May 25, 2025 at 12:55 PM
I still don’t understand how physical copies are cheaper than digital.
February 15, 2025 at 11:33 AM
Inspired by @seangobey.bsky.social’s GCAP talk on procedural modeling and @highlyspammable.bsky.social’s videos on PCG, I spent some time recently playing with a procedural wall generator that can do some destruction too. The wall is based on a spline and bricks to be removed are relative to (cont.)
December 28, 2024 at 12:54 AM
Gamedevs, post your first shipped game and your latest shipped game.
December 15, 2024 at 11:31 AM
Who told them my skill level!?
December 9, 2024 at 8:18 AM
Four games I worked on. (Sorry for small images, all grabbed from the Steam app on my phone 😂)
November 19, 2024 at 11:25 AM
Not game-wide, but Xcom 2 has an enemy called a Codex which has that glitchy effect going on
October 26, 2024 at 12:06 PM