📍GR, MI - software dev and 3d artist. I made the niche horror game Anemoiapolis: https://store.steampowered.com/app/1522960/Anemoiapolis_Chapter_1/
That being said, I hope flock was made aware of these vulnerabilities privately, and that it was clear to Flock that he would publish them otherwise, and that he kept the receipts.
That being said, I hope flock was made aware of these vulnerabilities privately, and that it was clear to Flock that he would publish them otherwise, and that he kept the receipts.
Optimization+visual consistency+correct scale is key for making a game like this. Seems like they fired an art director and started evaluating everything based on 'detail'.
Optimization+visual consistency+correct scale is key for making a game like this. Seems like they fired an art director and started evaluating everything based on 'detail'.
I dabbled in Unity's ECS and DOTS way back in 2019, I never would've guessed that it would still be 'experimental' 5 years later.
On the other hand, using hair sims and 7-figure polycounts without a plan for LODs... oof
I dabbled in Unity's ECS and DOTS way back in 2019, I never would've guessed that it would still be 'experimental' 5 years later.
On the other hand, using hair sims and 7-figure polycounts without a plan for LODs... oof
Sounds like it would be useful for 3d printing too
Sounds like it would be useful for 3d printing too