Deck-Type: Midrange
Strategy: a less bricky yorishiro version with access to a board wipe, in exchange for making access to lightningstorm less effective
Strengths: resilient and good recovery
Weaknesses: low statlines of boss, risk of dead draws
Deck-Type: Midrange
Strategy: a less bricky yorishiro version with access to a board wipe, in exchange for making access to lightningstorm less effective
Strengths: resilient and good recovery
Weaknesses: low statlines of boss, risk of dead draws
Deck-Type: Aggro
Strategy: simplify the gamestate to establish situations for pushes using dark magic curtain
Strengths: very rapid tempo, good interaction into defensive monsters, easy access to a high statline
Weaknesses: high risk, restrictive pushes, limited recovery
Deck-Type: Aggro
Strategy: simplify the gamestate to establish situations for pushes using dark magic curtain
Strengths: very rapid tempo, good interaction into defensive monsters, easy access to a high statline
Weaknesses: high risk, restrictive pushes, limited recovery
Deck-Type: Aggro
Strategy: shoot the opponent's monsters in the back of the skull and attack for huge and regular aggro pushes
Strengths: in-engine removal, extraordinary aggro, not many good side deck cards against it
Weaknesses: being denied access to Barrel Dragon (Jammer/D.D.)
Deck-Type: Aggro
Strategy: shoot the opponent's monsters in the back of the skull and attack for huge and regular aggro pushes
Strengths: in-engine removal, extraordinary aggro, not many good side deck cards against it
Weaknesses: being denied access to Barrel Dragon (Jammer/D.D.)
Deck-Type: Midrange
Strategy: using good cards
Strengths: no engine, all the room to play every strong non-engine card, no reliance on specific card interactions
weaknesses: no consistent big blowout plays, mostly stays lower to the ground, punishing of mismanagement of micro-interactions
Deck-Type: Midrange
Strategy: using good cards
Strengths: no engine, all the room to play every strong non-engine card, no reliance on specific card interactions
weaknesses: no consistent big blowout plays, mostly stays lower to the ground, punishing of mismanagement of micro-interactions
Deck Type: Midrange
Strategy: continuously summon and recur threats with fusion summons and revival traps
strengths: has the only extra deck removal option, lenient materials on its boss, great recursion
weaknesses: weak stats in the main deck, can brick on fusion cards
Deck Type: Midrange
Strategy: continuously summon and recur threats with fusion summons and revival traps
strengths: has the only extra deck removal option, lenient materials on its boss, great recursion
weaknesses: weak stats in the main deck, can brick on fusion cards
Deck Type: Combo
Strategy: With no monsters left on the field, summon dark magician and attack for game
strengths: Massive Layered Aggro Pushes, lots of searching
weaknesses: top heavy, reliant on exactly DMG, instantly loses to trap hole, hard to sequence properly
Deck Type: Combo
Strategy: With no monsters left on the field, summon dark magician and attack for game
strengths: Massive Layered Aggro Pushes, lots of searching
weaknesses: top heavy, reliant on exactly DMG, instantly loses to trap hole, hard to sequence properly
Deck Type: Midrange
Strategy: controling the game to create an opening for the summon of a huge threat with destruction protection
strengths: high stats, protection, fantastic dragon matchup thanks to Dragon Seeker
weaknesses: top heavy, can brick on multiple yorishiro
Deck Type: Midrange
Strategy: controling the game to create an opening for the summon of a huge threat with destruction protection
strengths: high stats, protection, fantastic dragon matchup thanks to Dragon Seeker
weaknesses: top heavy, can brick on multiple yorishiro
Deck Type: Midrange/Control
Strategy: choke the opponent with interaction while slowly pushing for damage with Fableds
strengths: Ragin is a Pot of Greed from the extra deck, high consistency, great ressource preservation
weaknesses: struggles to catch up when outpaced too dramatically
Deck Type: Midrange/Control
Strategy: choke the opponent with interaction while slowly pushing for damage with Fableds
strengths: Ragin is a Pot of Greed from the extra deck, high consistency, great ressource preservation
weaknesses: struggles to catch up when outpaced too dramatically
Deck Type: Combo/Aggro
strategy: Fusion summoning the costliest, but also strongest boss monster of the format
strengths: the highest ATK power, searchable targetting protection, enormous tempo swings
weaknesses: immensely bricky, ressource intensive, one-dimensional
Deck Type: Combo/Aggro
strategy: Fusion summoning the costliest, but also strongest boss monster of the format
strengths: the highest ATK power, searchable targetting protection, enormous tempo swings
weaknesses: immensely bricky, ressource intensive, one-dimensional
Deck Type: Aggro
Strategy: Summon the Blue-Eyes White dragon fast and often and protect it with Lord of D. while you push your aggro
strengths: Fast, very high ATK values, searchable targetting protection, easy lightstorm dragon access
weaknesses: top heavy, bricks easily
Deck Type: Aggro
Strategy: Summon the Blue-Eyes White dragon fast and often and protect it with Lord of D. while you push your aggro
strengths: Fast, very high ATK values, searchable targetting protection, easy lightstorm dragon access
weaknesses: top heavy, bricks easily
deck type: Midrange
strategy: using Onslaught of the Fire Kings to summon threats and/or synchro materials from deck, that can then be revived with Soul Resurrection
strengths: consistency, small but recurrent tempo swings, speed
weaknesses: low ATK, struggles to deal with large threats
deck type: Midrange
strategy: using Onslaught of the Fire Kings to summon threats and/or synchro materials from deck, that can then be revived with Soul Resurrection
strengths: consistency, small but recurrent tempo swings, speed
weaknesses: low ATK, struggles to deal with large threats
deck type: Combo
strategy: assemble the 5 pieces of exodia to win
strengths: blanks half of the opponent's interaction points by not caring about them, is a fairly consistent clock that threatens slower decks, win condition cannot be interrupted
weaknesses: very passive, lots of dead cards
deck type: Combo
strategy: assemble the 5 pieces of exodia to win
strengths: blanks half of the opponent's interaction points by not caring about them, is a fairly consistent clock that threatens slower decks, win condition cannot be interrupted
weaknesses: very passive, lots of dead cards
deck type: Combo
strategy: fusing into Dragon Master Knight and reviving Black Luster Soldier to establish 8000 damage on board for an OTK
strengths: is the only deck that can realistically OTK
weaknesses: VERY bricky, DMK cannot be revived, loses if interrupted
deck type: Combo
strategy: fusing into Dragon Master Knight and reviving Black Luster Soldier to establish 8000 damage on board for an OTK
strengths: is the only deck that can realistically OTK
weaknesses: VERY bricky, DMK cannot be revived, loses if interrupted
deck type: Combo/Aggro
strategy: exploiting series 1 semi-nomi rules to cheat out Blue-Eyes Ultimate Dragon with Gale Dogra and Re-Fusion
strengths: extraordinary aggro pushes, simplicity
weaknesses: volatility, lack of consistency
deck type: Combo/Aggro
strategy: exploiting series 1 semi-nomi rules to cheat out Blue-Eyes Ultimate Dragon with Gale Dogra and Re-Fusion
strengths: extraordinary aggro pushes, simplicity
weaknesses: volatility, lack of consistency
deck type: midrange, beatdown
strategy: overwhelming the opponent with field presence, synchro summoning
strengths: access to a double monster reborn in the form of Feast of the Wild LV5, fast special summons for synchro or Xyz
weaknesses: clunky, reliant on specific card combinations
deck type: midrange, beatdown
strategy: overwhelming the opponent with field presence, synchro summoning
strengths: access to a double monster reborn in the form of Feast of the Wild LV5, fast special summons for synchro or Xyz
weaknesses: clunky, reliant on specific card combinations
deck type: aggro
strategy: fusion summoning into Black Skull Dragon or Meteor Black Dragon to push for damage while also setting up Red-Eyes Black Dragon in the GY to be revived using Wyvern.
strengths: High ATK, Longevity, Recursive Threats
weaknesses: lack of consistency
deck type: aggro
strategy: fusion summoning into Black Skull Dragon or Meteor Black Dragon to push for damage while also setting up Red-Eyes Black Dragon in the GY to be revived using Wyvern.
strengths: High ATK, Longevity, Recursive Threats
weaknesses: lack of consistency
pic 2 is all the specific ritual stuff
for series 1 capsule
pic 2 is all the specific ritual stuff
for series 1 capsule
prototypal 1999 synchro spam essentially
we'll have to see
prototypal 1999 synchro spam essentially
we'll have to see