Andy Touch
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andytouch.bsky.social
Andy Touch
@andytouch.bsky.social
Creative Developer / Game Engines / IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen
I am honoured to have the fortunate opportunity to have been a part of this post's ecosystem! #synergy #growth #thoughtleader #knowledgesharing
November 28, 2025 at 8:21 AM
Read these like a LinkedIn post.
November 27, 2025 at 7:10 PM
Extra confusion when those enum entries start to get LEGACY_ or DONOTUSE_ prefixes. 😄
November 27, 2025 at 3:53 PM
Not sure if your post is criticising me or not. I made my post in jest (as ran into an enum-issue); I should have probably been less cryptic. 😅
November 27, 2025 at 12:54 PM
Disclaimer: I made this post in jest. I don't hate enums (until they inevitably break when doing refactoring).
November 27, 2025 at 12:32 PM
KB Hallen!
November 25, 2025 at 8:52 AM
It is true you basically have to design your entire game logic and content pipeline around Addressables from the start otherwise unfortunately suffer the pain later. 😅
November 20, 2025 at 2:52 PM
Valheim used Addressables? TIL!
November 20, 2025 at 2:51 PM
Check the Shaders in the Library folder!
November 19, 2025 at 6:45 PM
One of my favourite events that I spoke at! 🤩
November 17, 2025 at 10:03 AM
I remember playing the Gamecube version on release and thinking "woah, 3d graphics in games has PEAKED!" 😅 That first village ambush is *chefs kiss*
November 10, 2025 at 8:25 PM
Somewhat impressive that a former lead I had at a former company did like 85% of these. 🫠
November 5, 2025 at 9:25 AM
Looks neat! A shame it will probably be discontinued by Unity within the next 24 months. 😅
November 5, 2025 at 9:19 AM
Drop me a dev build if you want some extra eyes and hands for some playtesting! 😁 it's been 2 years since I last played it!
November 3, 2025 at 8:21 PM