Aneesh Joshi
aneeshjoshi.bsky.social
Aneesh Joshi
@aneeshjoshi.bsky.social
Learning game design by making one game at a time. Released : Bulleteleporter. Working on SkyPainters Co.

https://aneesh-joshi.itch.io/
Sorry probably not the right place to post this!
Glad that your todo list is empty. Looking forward to Mewgenics :)
December 30, 2025 at 4:34 AM
I really enjoy your blog posts! Would love to read more if you have the time ♥️
December 30, 2025 at 3:54 AM
Would be cool if the coin sticks to the ball and rolls around and you collect it when it comes to the top!
December 17, 2025 at 6:44 PM
Were you able to get it running without errors?
I’ve been trying to get it working for a while now. After fixing the TextMeshPro errors, I was able to get it running.
But when I tried to see the enemy AI FSMs by installing the PlayMaker plugin, it stopped responding input.

Can you view the fsm?
December 17, 2025 at 6:43 PM
Will the new music be released on music streaming platforms any time soon?
I'm going to get the DLC on steam but wanted to listen to the new tracks!
December 15, 2025 at 4:49 PM
It happens to me if I open it without internet access
December 5, 2025 at 1:06 PM
Pretty cool!
So many times, it felt like you were animating the the cross hair to move, but no, it was just the camera moving!

Never noticed these tiny details
December 4, 2025 at 4:35 AM
Derek Lieu has a lot of cool stuff for trailers on their channel:

youtube.com/@dereklieu?s...
Derek Lieu
I’m a professional trailer editor who share tips and tricks for how to edit great trailers! I made this channel to teach people how to make great trailers using, tutorials, essays reviews, and behind...
youtube.com
December 4, 2025 at 4:34 AM
What’s your favorite example of this?
December 3, 2025 at 1:46 PM
I wonder if there’s an asset which already handles all of this?
December 2, 2025 at 1:03 PM
wow! seems cool!
I can't imagine waiting 6 months to release a game when it's done!
I also prefer playing and making smaller games. They provide a nice succint experience and it makes sure I at least finish the game rather than just abandon it.
November 30, 2025 at 6:44 AM
That’s awesome!
When will you reveal the next game?

Also, didn’t you just release VBF in October?
How did you make another game so fast?
November 29, 2025 at 12:04 PM
Translated:

素晴らしいお話でした!「シンプルでありながら拡張性のある」アイデアというアイデアが気に入りました。

Oooのプロトタイプを作るまでに、いくつのプロトタイプを試作しましたか?
November 20, 2025 at 8:09 AM
How did you learn to make music?
I’ve been doing the Building Blocks course from Audible genius. It’s really expanding my understanding of music and is good ear training. Can make some basic music now.
November 20, 2025 at 3:55 AM
There's been so many times I've played a board game with friends only to realize that we had completely misinterpreted a rule or missed it entirely.
Or when a new member plays the same game with us, they have a very different idea of the same rule.
November 14, 2025 at 5:11 PM
it took me these many builds to get what I see on itch to be the same as what I see in Unity...
November 14, 2025 at 4:37 PM
Wonder if this was partly the inspiration for Velgress!?
November 14, 2025 at 6:34 AM
I’ve also been struggling with the Unity UI. I wanted to use screen space overlay (can’t use camera overlay due to pixel perfect camera)and I needed the UI to be within the camera viewport.
The UI kept going outside the viewport bounds. Ended up adding a custom script to move anchor to screen corner
November 13, 2025 at 7:20 PM
Ah nice. I didn’t realize you could name them manually.

Just curious: how is it that you don’t have any “scratch” projects in your editor. I have a bunch where I just try out weird ideas.
Have you hidden it?
November 5, 2025 at 10:06 PM
Btw
I really enjoyed your talk at GDC and on the Decision Space podcast!

It gave me a lot to think about and I tried seeing how things in my game can be more interconnected to add depth.

I liked the idea of modular rules and will try to make a game with a focus on that :)
November 5, 2025 at 12:42 AM
Nice foreshortening. I’m trying to learn it rn but it’s hard.
November 4, 2025 at 11:37 PM
What’s the best place to purchase your games?
I’d love to try ALS and Hot Streak
November 4, 2025 at 10:24 PM
How do you know when the structure is fundamentally flawed?

There are soooo many little knobs to turn and little changes can make a game feel very different.
November 4, 2025 at 10:10 PM
I just updated Unity Hub (again) today and it seems the behavior has reverted to showing the folder name instead of the project name
November 4, 2025 at 3:20 PM