AnomAllison
@anomallison.bsky.social
Wannabe game dev, occasional artist, mediocre woman.
🏳️⚧️🏳️🌈
🏳️⚧️🏳️🌈
Put the bard into my godot project with PSX shaders and post processing. Delighted with the result.
October 31, 2025 at 2:32 AM
Put the bard into my godot project with PSX shaders and post processing. Delighted with the result.
Added some more details onto my ratfolk bard
October 30, 2025 at 10:43 PM
Added some more details onto my ratfolk bard
Ratfolk bard, will you sing a ditty with the ratfolk bard?
October 29, 2025 at 2:08 PM
Ratfolk bard, will you sing a ditty with the ratfolk bard?
A better showing of objectives populating, and then marking when done. It's not very fancy looping, but it works!
October 18, 2025 at 11:47 AM
A better showing of objectives populating, and then marking when done. It's not very fancy looping, but it works!
Pop ups messages and objectives written in the pause menu. Stuff is getting a little clearer!
October 18, 2025 at 6:39 AM
Pop ups messages and objectives written in the pause menu. Stuff is getting a little clearer!
dialog with bear is now affected by global variables and what you're holding. Will accept pride flags instead of picnic baskets currently
October 17, 2025 at 1:01 PM
dialog with bear is now affected by global variables and what you're holding. Will accept pride flags instead of picnic baskets currently
A start on dialog, by talking to a bear! Mostly getting the system implemented 😄 Will be interesting writing dialog later, I am not that strong a writer myself I think 😅
October 17, 2025 at 8:37 AM
A start on dialog, by talking to a bear! Mostly getting the system implemented 😄 Will be interesting writing dialog later, I am not that strong a writer myself I think 😅
The possum now has a dedicated dance button.
October 16, 2025 at 1:03 PM
The possum now has a dedicated dance button.
I have only my phone available to me, but I can offer an opossum in this trying time.
October 12, 2025 at 5:18 AM
I have only my phone available to me, but I can offer an opossum in this trying time.
Got local avoidance for moving/patrolling stuff working *good enough*
Because I don't wanna get hung up on getting it perfect, just enough to avoid more than not.
Its coming together!
Because I don't wanna get hung up on getting it perfect, just enough to avoid more than not.
Its coming together!
October 10, 2025 at 11:38 AM
Got local avoidance for moving/patrolling stuff working *good enough*
Because I don't wanna get hung up on getting it perfect, just enough to avoid more than not.
Its coming together!
Because I don't wanna get hung up on getting it perfect, just enough to avoid more than not.
Its coming together!
The opossum can be detected, can lose detection, and the humanoids will look around the last place they saw the opossum... I'm getting awfully close to making actual game mechanics it seems
Not shown: if caught, you drop your item, and items respawn if they fall through geometry (just in case)
Not shown: if caught, you drop your item, and items respawn if they fall through geometry (just in case)
October 9, 2025 at 4:22 AM
The opossum can be detected, can lose detection, and the humanoids will look around the last place they saw the opossum... I'm getting awfully close to making actual game mechanics it seems
Not shown: if caught, you drop your item, and items respawn if they fall through geometry (just in case)
Not shown: if caught, you drop your item, and items respawn if they fall through geometry (just in case)
Opossum has pizza, and I made a basic motor and driver for other things so they can look at or follow stuff.
October 8, 2025 at 9:06 AM
Opossum has pizza, and I made a basic motor and driver for other things so they can look at or follow stuff.
Possum can jump off walls good and proper now!
October 4, 2025 at 11:11 AM
Possum can jump off walls good and proper now!
Warning: the hat menu has been implemented, repeat, the hat menu has been implemented
(plus other menus, and key binding, all controller supported)
(plus other menus, and key binding, all controller supported)
October 3, 2025 at 2:09 PM
Warning: the hat menu has been implemented, repeat, the hat menu has been implemented
(plus other menus, and key binding, all controller supported)
(plus other menus, and key binding, all controller supported)
I think I slightly improved the camera control on controller... I will have to leave it for now.
Also featuring: opossum hisses (A sound effect I made myself, ie recorded myself doing hissy noises)
Also featuring: opossum hisses (A sound effect I made myself, ie recorded myself doing hissy noises)
October 2, 2025 at 1:19 PM
I think I slightly improved the camera control on controller... I will have to leave it for now.
Also featuring: opossum hisses (A sound effect I made myself, ie recorded myself doing hissy noises)
Also featuring: opossum hisses (A sound effect I made myself, ie recorded myself doing hissy noises)
added some controller support... I dunno if its implemented *well* but it's technically there...
October 2, 2025 at 12:37 PM
added some controller support... I dunno if its implemented *well* but it's technically there...
New camera occlusion method, I think I like this one more coz there are fewer artifacts.
October 1, 2025 at 2:20 PM
New camera occlusion method, I think I like this one more coz there are fewer artifacts.
warning: possum with a party hat and Disco Inferno
October 1, 2025 at 8:47 AM
warning: possum with a party hat and Disco Inferno
Made the controls less Tanky, did some tweaks in the camera and made some checks for attempting to climb in confined space
September 30, 2025 at 2:45 PM
Made the controls less Tanky, did some tweaks in the camera and made some checks for attempting to climb in confined space