Elizabeth Kasprzyk
aphenine.bsky.social
Elizabeth Kasprzyk
@aphenine.bsky.social
Computer programmer, sci-fi and fantasy nerd and occasional writer.
Lithium ion batteries, smoke extinguishers, guns, knives, molotov cocktails, all made an appearance. I was sad I didn't get to use a fire hose or electrocute people in water. The rest of the party got in on my challenge and the DM took a photo of my list.
February 2, 2026 at 6:19 PM
Finally, Era: Friction, an action film simulator using a streamlined ERA system was the best way to close out the con. I played a frustrated techie member of a rock band as I set myself a challenge to dispose of mooks on a cruise ship without using the same method twice.
February 2, 2026 at 6:19 PM
Heartbeats in Perfect Sync brought the peak anime vibe as we hit all the right notes with this really simple system for telling anime stories. I greatly enjoyed it and the three of us players hit the right notes throughout. It made me smile a lot as I played a Captain America/Lucio cross.
February 2, 2026 at 6:19 PM
After that, I got to try Daggerheart, which really is as good as everyone says it is. Played a Fey Ranger in a setting called Black Rune, by the Black Code creator. Setting was great for convention play and holy hell is Daggerheart great.
February 2, 2026 at 6:19 PM
I don't know the system, but next from that it was onto the Eastern Front in WW1 as we played Russian soldiers investigating weird goings on in a church in Germany. Atmospheric and spooky, with a simple system that worked.
February 2, 2026 at 6:19 PM
Mighty Morphing Power Rangers, parent edition. A hilarious take on the Power Rangers, using a weird custom system written for it. Thankfully our GM said to hell with it and just let us get on with it and we hit it with middle class parental idiocy. It was great. So much nostalgia.
February 2, 2026 at 6:19 PM
Mumchums allowed me to play a carer of a child, traumatise them and help some other mums. Also Perfect example of how male mental health gets ignored as we sorted ourselves out and ingored the dick guy, who really just needed a hug.
February 2, 2026 at 6:19 PM
Code of the Space Lanes was the one game I didn't like. Similar system like The Martian Tripod Race, just executed way worse and I didn't get on with the DM's style. It happens.
February 2, 2026 at 6:19 PM
Shadowrun: Anarchy was super fun too. A nice midweight cyberpunkish system with magic, nice mix between heavy and Blades In the Dark style flashbacks, with a really cool risk dice mechanism.
February 2, 2026 at 6:19 PM
Most hilarious thing happened in that game and the dice gods intervened. We finished the mission, were driving away, and a character went back to blow things up. Three 1s later (on d10s), he blew himself up instead. 1 in a thousand...
February 2, 2026 at 6:19 PM
Cyberpunk: Red 2077 was friggin awesome. It's a heavy weight system that captures the game great and I loved being back in the mess that was Night City.
February 2, 2026 at 6:19 PM
Great Martian Tripod Race is a Victorian Steampunk RPG with larger than life Victorian characters with an interesting light to mid weight system that uses two d6s multiplied. I really enjoyed it for a bit of simple fun.
February 2, 2026 at 6:19 PM
Also explains why one eye can wander away when I'm tired. That's my brain going "we don't need you, go away". Also explains why I sometimes feel the need to close or cover an eye in weird situations.
January 24, 2026 at 6:20 PM
No idea if this setting will come to anything, but it's been fun to do! Now I want to see what my players will make of it.
January 24, 2026 at 12:43 AM
And inside the enclaves, prosperity and the easing of the golem menace means old tensions long buried burst to the fore.
January 24, 2026 at 12:43 AM
Airships scavenge the ruins of the old kingdoms, or trade among the scattered survivors. Discoveries change everything and crazy treasure awaits anyone brave enough, but the golems are always waiting.
January 24, 2026 at 12:43 AM
My campaign picks up in an area whose freak mountain geography has allowed an area to be enclosed and made free of golems.
January 24, 2026 at 12:43 AM
My friends campaign picks up on some islands that dragons and other races fled to escape.
January 24, 2026 at 12:43 AM
Since then, people survived however they could, and civilisation has been slowly rebuilding itself. The golems can't be fought, but they can be excluded, tricked or avoided.
January 24, 2026 at 12:43 AM
It's a setting mixing DnD, Horizon Zero Dawn and Steam/Hexpunk. 1800 years ago, large magi-tech nations fought large wars that increasingly used golems. One day, the golems turned on their creators and nearly everyone died.
January 24, 2026 at 12:43 AM
He has dumped some crazy stupid stuff on me that I've had to make work, sometimes not knowing how, and fixed quite a few other things that work so well. Plus I love his goblins. They are the adorable chaos monkeys every setting needs.
January 24, 2026 at 12:43 AM
Co-creating stuff brings with it lots of challenges, but so much joy too. Plus the things that bore me (stat blocks, magic items, mechanics), my co-creator loves. I love lore, characters, maps, place, all that goodness which my co-creator struggles with.
January 24, 2026 at 12:43 AM