appleforyou.bsky.social
@appleforyou.bsky.social
v0.4.1 is a minor update which makes a few small adjustments to specific enemy locations in the enemy randomizer, and adds a couple of player-requested features.

Most work in this update was behind-the-scenes preparing for future stuff, which will be common for a while.

github.com/appleforyou/...
Release DSVania Randomizer RED Version-0.4.1 · appleforyou/dsvrandom-rv
Changes in v.0.4.1: A few fixes to enemy randomizer locations and logic. Added the option to select an enemy randomizer "style." This is currently used to allow players to select enemy randomizati...
github.com
February 15, 2025 at 4:11 AM
Here's another set of tech not already shown in the other video. Includes two samples of Training Hall.

www.youtube.com/watch?v=kgve...

- Misty Forest Road stuff also applies to the hills in Oblivion Ridge.
- Divekicking off enemies like the Imp is never required below Do Your Worst difficulty.
Some more randomizer/general OoE tech
YouTube video by hyperappleforyou
www.youtube.com
February 13, 2025 at 3:59 AM
A tutorial video made by SphereKuribon that shows some tech that can be helpful in the randomizer:

www.youtube.com/watch?v=F3jw...

Not all of this can be required to progress (depends on your preset) but of course it's useful/fun if you can do it.

I'll post some things not covered here tomorrow.
Order of Ecclesia - Rando Tech
YouTube video by SphereKuribon
www.youtube.com
February 12, 2025 at 12:20 AM
As a heads-up, I'm mostly working on small pieces of larger future updates this month. I'm collecting any feedback from enemy randomizer as well as anything else, and I'll update sometime within a week or so with some minor updates I've already collected.
February 11, 2025 at 11:31 PM
v0.4.0 of OoE Dominus randomizer is up.

What's in it:
- First draft of enemy randomizer
- Update to Trick Sleeve
- New hint cat location option

Details here:
github.com/appleforyou/...
Release DSVania Randomizer RED Version-0.4.0 · appleforyou/dsvrandom-rv
Changes in v.0.4.0: Added an enemy randomizer. This changes which enemies are placed in locations where enemies used to be. The current flavor is a curated version where each zone pulls from its o...
github.com
February 3, 2025 at 3:42 AM
I wonder if this enemy was originally intended to appear in more places from the start? I don't think this could ever happen in the places it normally appears in the game.
January 27, 2025 at 7:39 PM
Enemy randomizer progress:
Focused on documenting all castle enemies first, which is at least 1/3 of the game.
Used the castle list to do trial and error on the actual randomization system, trying to rule out many causes of unfun results.
Now that I have a workable system, also did 3 other zones.
January 26, 2025 at 3:22 AM
Technically I have 90% copied the old enemy randomizer now, but my first test reminded me of the issues I have with it.

For one, I'd like to remove these spots with an unavoidable hard-to-kill enemy charging at you. But fixing it will require cataloguing every enemy location. Please bear with me.
January 19, 2025 at 7:27 AM
As research on enemy randomizer I'm checking whether DS restrictions on enemy placement still exist in Dominus.

I knew this from Arthroverta, but some don't. Example, Skeleton Frisky supposedly crashed the game when placed in the air, but now doesn't. Mimic is still unfightable in the air though...
January 17, 2025 at 10:00 PM
Added a v0.3.4b download to the v0.3.4 github post.

It removes 1 of the new Arthroverta locations. It's not -that- big of a deal, but I overlooked something simple that can make the room annoying to clear with Arthroverta in it depending on the seed, so if you want to be safe, you can get v0.3.4b.
January 16, 2025 at 7:48 PM
If you want to see an example of one of the effects that can be chosen at random, here's what Shift Sleeve does.

- If your glyph page has Volaticus, you can superjump like Albus.
- If you're on page A, your backdash becomes a forward dash. B and C have backdashes like normal.
January 16, 2025 at 1:05 PM
v0.3.4 is out.

Main points:
- Fix a bug in Arthroverta's Revenge which could have made a seed unwinnable if the stars aligned
- Add a sneak preview option, Trick Sleeve, which adds a new random mechanic to the Sleeve relic, and makes the old function default.

Details:
github.com/appleforyou/...
Release DSVania Randomizer RED Version-0.3.4 · appleforyou/dsvrandom-rv
Changes in v.0.3.4: Fixed a bug with Arthroverta's Revenge which had the potential in extremely rare situations to make a seed unwinnable. Updated Arthroverta's Revenge with a few new locations ou...
github.com
January 16, 2025 at 12:28 PM
Next update (sometime within the week) will be a relatively small one in terms of amount of things, but I'm looking forward to it.
OoE is a rare CV game with swappable loadouts, and I'm about to start using that for custom effects. I think there's a lot of unique space to work with here.
January 13, 2025 at 3:26 PM
(Devblog/thread)
The next major addition on the list is Enemy Randomizer, but it's possible the next update might be something else. I plan to put a lot of thought into how I do enemy rando, and I have some plans, but I want to present something that I'm satisfied with when it's ready.
January 8, 2025 at 2:35 AM
I expect most players don't pay too much attention to quests, but personally I don't like that quests can sometimes be uncompleteable in the old randomizer, so I took steps to avoid it here.

At least if you luck into items for all 3~4 of a specific villager's quests, I recommend turning them in.
January 7, 2025 at 5:25 AM
v0.3.3 out. Bit of an extension of the previous update. Nothing majorly huge.

-Quest reward items randomized
-Added enemy info display + extra function for Book of Spirits
-New hint cat options
-Adjustments to wooden chest rando/Do Your Worst difficulty
-Misc. bugfixes

github.com/appleforyou/...
Release DSVania Randomizer RED Version-0.3.3 · appleforyou/dsvrandom-rv
Changes in v.0.3.3: Added an option to randomize quest reward items for villagers which originally gave items. Those villagers will have a random glyph as their final reward, and the previous rewa...
github.com
January 7, 2025 at 5:12 AM
Fair warning that due to my oversight it's possible for an unnamed glyph to appear at Albus's vanilla Acerbatus glyph.

It's not a major issue so I'll wait for next update to remove it, but it will have no text in your glyph menu.

More details here: github.com/appleforyou/...
Known issue: Cat Tackle at Albus · Issue #2 · appleforyou/dsvrandom-rv
Currently there is a chance for Albus to have an unnamed glyph as his cast glyph during his boss fight (Acerbatus in the original game.) This is because the list of pickups you can get still contai...
github.com
January 2, 2025 at 11:30 PM
This isn't in the update, but the ability to see both "side screens" at once in Dominus is nice, and I had a request to take advantage of that by revealing enemy stats from the start.

I think making Book of Spirits reveal enemy drops while you have it might be a cool idea, so I just added the tech.
January 1, 2025 at 10:31 AM
Version RV-0.3.2 of Ecclesia randomizer on Dominus version is up.

Includes a basic shop randomizer, adjustments to wooden chest randomizer and hint transformations, and more workarounds against problems with backup files.

Reminder that settings will be reset.

github.com/appleforyou/...
Release DSVania Randomizer RED Version-0.3.2 · appleforyou/dsvrandom-rv
Changes in v.0.3.2: A basic shop randomizer has been added. This randomizes what items are in the shop, as well as item prices to some degree. The item prices will be based on a combination of the...
github.com
January 1, 2025 at 1:18 AM
Here's the short list of what I want to add soonest:
- Shop randomizer (basic form, will add upgrades in future updates like having a way to "purchase" glyphs which is impossible directly)
- Quest randomizer
- Enemy randomizer (Will probably include 2 different "styles" of enemy randomizer)
December 28, 2024 at 9:40 PM
It seemed like I should add a note about Windows folder permissions to the main randomizer tab, and while I was there I made a couple of other small changes.

github.com/appleforyou/...
Release DSVania Randomizer RED Version-0.3.1 · appleforyou/dsvrandom-rv
(Minor hotfix) This release is exclusively for Dominus Collection. It's a port of some basic features of my variant of Order of Ecclesia's randomizer to the PC version. It took a lot more work than...
github.com
December 27, 2024 at 8:10 AM
First seed post-release to check I didn't make a silly mistake.

Progression speed was pretty fast on this one, but I knew from a hint cat that the last piece of Dominus was in Training Hall and I had no double jump, which I'd have to search the world for... But then Barlowe had that Dominus dupe.
December 26, 2024 at 4:53 AM
Did one test run on 1.03 and everything seemed fine. Which isn't much, but most likely if anything was wrong in the version adjustments then nothing would have worked at all.

I think I can aim for a first release on Christmas, but I don't know how late in the day it will be.
December 25, 2024 at 8:29 AM
Wooden Chest randomizer is now... done...? I'm not sure yet. This one's very easy in terms of tech, but tricky from a designer's view. I'll call it done enough for now though.

That leaves relatively few things left. I'm still not sure how long the version checking will take to implement.
December 23, 2024 at 9:13 PM