like, look at the detail on this crap: www.youtube.com/watch?v=n_c-...
here's YT examples of its partial support:
www.youtube.com/watch?v=1cqq... (EN subs)
www.youtube.com/watch?v=ddWJ... (JP subs)
like, look at the detail on this crap: www.youtube.com/watch?v=n_c-...
here's YT examples of its partial support:
www.youtube.com/watch?v=1cqq... (EN subs)
www.youtube.com/watch?v=ddWJ... (JP subs)
- keep annotations OFF by default, but say "this video contains 320 annotations" so viewer knows
- allow only 3? annotations on at once
just some examples but there is seriously a lot they could've considered before reaching outright removal. :/ it's stupid
- keep annotations OFF by default, but say "this video contains 320 annotations" so viewer knows
- allow only 3? annotations on at once
just some examples but there is seriously a lot they could've considered before reaching outright removal. :/ it's stupid
reason for removal back then were mainly the mobile app's popularity, the needlessness and annoying use cases (like this one).
what was stupid was that they neglected the genuinely useful use cases and didn't consider that they can just be regulated
reason for removal back then were mainly the mobile app's popularity, the needlessness and annoying use cases (like this one).
what was stupid was that they neglected the genuinely useful use cases and didn't consider that they can just be regulated
Plus, it's not that deep
Plus, it's not that deep
More games need to use physics, and not just for aesthetic crap like ragdoll and particles. I feel like people are scared of unpredictable behaviour so they refrain from messing around with it
More games need to use physics, and not just for aesthetic crap like ragdoll and particles. I feel like people are scared of unpredictable behaviour so they refrain from messing around with it