Aras Pranckevičius
@aras-p.bsky.social
1.4K followers 210 following 180 posts
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Posts Media Videos Starter Packs
aras-p.bsky.social
Ah, you also got the same? I also got like five emails by now. “Plz reward our serious investigation” lol. I have directory listing enabled because I want them, you doofus!
aras-p.bsky.social
My completely anecdotal impression is that amount of “large” in-house engines might be decreasing, but amount of “indie” in-house tech is increasing. Ten years ago many large productions were “custom, maybe UE4” while indies were “pretty much just Unity”, now the balance has shifted
aras-p.bsky.social
Ah, so that’s the “two’s complement” I keep on hearing about
aras-p.bsky.social
Suprise of the week: perhaps 15 people at Blender Conference said to me how they love Blender video sequencer (VSE) improvements. That is up from two or three people last year! “There’s dozens of us!” 😜 #blender #vse #bcon25
aras-p.bsky.social
This spontaneous collab was a joy to see!
Reposted by Aras Pranckevičius
jordan.matelsky.com
so proud to share @jhuapl.bsky.social neuroscience research at #blenderconference2025 @blender.org ❤️

also shoutout to #microscopynodes by @aafkegros.bsky.social, here's to awesome new collabs born at blendercon!!!
Blending brains: Tales from the neuro department — Blender Conference 2025
YouTube video by Blender
youtu.be
aras-p.bsky.social
testing how/if nato will react. next time, send more drones and see what happens then.
Reposted by Aras Pranckevičius
mmalex.bsky.social
i put in a vectorscopey type thing into it, im sure subconsciously i was channeling @aras-p.bsky.social (have to edit #define TV to 1 in the shader)
Reposted by Aras Pranckevičius
aras-p.bsky.social
Hey now, that’s a waveform, not a vectorscope! :P But really cool
Reposted by Aras Pranckevičius
mjp123.bsky.social
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
therealmjp.github.io
Reposted by Aras Pranckevičius
baldurk.bsky.social
RenderDoc v1.40 is now available! This version includes support for VK_EXT_descriptor_buffer, and vulkan 1.4, as well as some other bug fixes an quality of life improvements.

Full release notes: github.com/baldurk/rend...

Binary builds: renderdoc.org/builds
aras-p.bsky.social
My wife did try a “take 100 photos of strangers” thing ten years ago (ten years?! where did time go?!), she says it was one of the scariest things. But, many people actually like being pictured. photo.smeliadeze.lt/category/100...
100 nepažįstamųjų – Smėliadėžė
photo.smeliadeze.lt
aras-p.bsky.social
Is it slower on a more recent version of Maya? :P
aras-p.bsky.social
Ha, I had forgotten about this article of yours! Should add a link to it...
aras-p.bsky.social
blender has been requiring compute shaders since late 2023, so that's not a problem there, yay
aras-p.bsky.social
btw, VSE got some updates since... checks lower right corner... 4.2.0 beta :)
aras-p.bsky.social
Woohoo! Someone is using VSE! ;)
aras-p.bsky.social
"This many points is surely out of scope!", a blog post about moving #blender scopes to GPU, and point rendering performance in general. aras-p.info/blog/2025/08...
This many points is surely out of scope! · Aras' website
aras-p.info
aras-p.bsky.social
Thanks! Someone just provided the Qualcomm devkit results, I just have not updated the page yet.
aras-p.bsky.social
Thanks everyone! ❤️ Got data from 30 different GPUs, that will do :)