Arcane Resonance
arcaneresonance.bsky.social
Arcane Resonance
@arcaneresonance.bsky.social
I am a solo indie game developer. This is my immersive retro FPS project, inspired by Half-Life and built in a boomer shooter style.
My youtube channel: https://www.youtube.com/@arcanumrifts
Black Hode effect update.
I tried to improve the black hole effect a little, does it seem better?
#boomershooter #indiedev #gamedev #retrogaming #screenshotsaturday #immersivesim
January 11, 2026 at 2:45 AM
Hi! What do you think about showing damage dealt? The sounds are just tests - I'll change or remove them. I’m thinking about character implants -one of them could display enemy health and damage dealt. But I’m not sure if that would break immersion...
#indiedev #boomershooter #immersivesim
January 9, 2026 at 7:13 AM
The decrease in accuracy effect due to overheating.
The difference may not seem significant, but it's very noticeable when shooting accurately at distant targets.
#boomershooter #indiedev #retrogaming #indiegame
January 6, 2026 at 10:07 AM
How about using the minigun gun for flight?
I just added a bit more recoil, and now the light character can fly. O.o. Should I leave it as is?
#indiedev #gamedev #boomershooter #retrogaming
January 4, 2026 at 5:50 AM
I am working on the first map to gameplay demo.
#leveldesign #indiedev #gamedev #EnvironmentArt #wip
December 29, 2025 at 11:21 PM
Immersive Retro FPS Water interaction:
Water stops any plasma projectiles and lets you quickly cool down your overheated gun. What else could it be used for?
#indiedev #boomershooter #screenshotfriday #indiegame
December 26, 2025 at 8:23 PM
Black hole impact in my retro Half-Life inspired FPS game:
The projectiles approach the singularity, slowing down and entering its orbit, lasting significantly longer due to the dilation of their local time. After the singularity disappears, they disperse.
#boomershooter #indiedev #retrogaming
December 26, 2025 at 9:32 AM