Arran Seaton
@arranseaton.bsky.social
860 followers 470 following 520 posts
Level Designer at Great Ape Games. Prev: Aardman, Roll7, MONOTHETIC, UbiReflections & Playground Games.
Posts Media Videos Starter Packs
arranseaton.bsky.social
Just dripping in style, genuinely sold on playing it even though traditional MOBAs aren’t my thing
arranseaton.bsky.social
By popular demand (me, I demanded it!!) you can now kick enemies through windows/into breakables #gamedev #indiedev #UE5
arranseaton.bsky.social
It’s so fun! That’s been a huge motivation for me, to add silly fun things that keeps players entertained
arranseaton.bsky.social
Getting to a point where it’s really fun to mess with the AI in silly ways! #gamedev #indiedev #UE5
arranseaton.bsky.social
Just found out Geowizard who does the lovely ‘cross this place in a straight line’ videos has kind of openly voiced support for Reform. Wtf dude
arranseaton.bsky.social
Immediately looks better with the forward movement and better screenshake! Getting there! (The combo can be done quicker, just doing it slow to demo 😎)
arranseaton.bsky.social
Haha yeah, one of their first things I added in was diving destroying breakables! Gotta make diving through windows cool of course 😎
arranseaton.bsky.social
Will eventually add a sprinting melee attack that instantly knocks them off their feet, and have it so diving into them knocks them over too!
arranseaton.bsky.social
Still need to add a bunch of things like forward movement, camera work and specific impact sounds but it’s fun already!
arranseaton.bsky.social
Have finally got a very rudimentary 3-hit melee combo for another non-lethal option! #gamedev #indiedev #UE5
arranseaton.bsky.social
Very funny you can see the absolute void in my GitHub submissions for my stealth project in the summer because it’s been actually nice weather in the UK lol
arranseaton.bsky.social
The Minecraft x Superman DLC is out today! I did a bunch of design work on this - primarily the LuthorCorp mission - when I was freelancing with Oreville Studios!

Final product looks great 😻

youtu.be/E4Ba84ak570?...
Minecraft x Superman DLC
YouTube video by Minecraft
youtu.be
arranseaton.bsky.social
@kronok.bsky.social has managed to create with Scythe so far, easily the best UE5 level design tool around.

It’s so good I have purchased a bunch of 1 month’s Patreon access to Scythe for other Designers to try! Please get in touch if you’d like to try it out!

#UE5 #gamedev #indiedev
kronok.bsky.social
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! 🧵(1/6)
Reposted by Arran Seaton
kronok.bsky.social
Showing a little more of the clipping tool to get you thinking about the possibilities. (4/6)
Reposted by Arran Seaton
kronok.bsky.social
Scythe is still heavily in development, but you can get the latest build on my Patreon as I develop it: scytheeditor.com

(It'll be a paid plugin on Fab on release)

Special thanks to @rms80.bsky.social for guiding me in the right direction when trying to figure this new update out. (6/6)
Reposted by Arran Seaton
kronok.bsky.social
Clipping Tool!
If you've ever used a classic level editor, you've used something like this. Cuts through stuff (multiple meshes or just the selected face(s) of a mesh). Once again, dynamic mesh operators are the real winner here. Super fun to play with. (3/6)
Reposted by Arran Seaton
kronok.bsky.social
Mirror Tool!
I created a new "drag out a line" mechanic that acts as the mirror plane. You can manipulate the points or drag the whole mirror around. What I love about the mirror dynamic mesh operator in UE is you can have merge the meshes together along the mirror line. (2/6)
Reposted by Arran Seaton
kronok.bsky.social
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! 🧵(1/6)
arranseaton.bsky.social
So @kronok.bsky.social’s new Scythe update with the Clipping and Mirroring tools is incredible #gamedev #indiedev #UE5
arranseaton.bsky.social
My debug menu has had an upgrade! I can now see all the most important player stats/info I need, along with 3D widgets for enemies. And I built a simple noise visualisation tool!

Hopefully all these things should help me better fix and identify issues more easily!
arranseaton.bsky.social
It’s been a while! My focus on returning to this project in the short term is fixing bugs and improving my debugging! #gamedev #indiedev #UE5