I missed a couple of days.
One of the core ideas is that the main hero job is to collect toxic trash in the unknown area.
Today, I experimented with how that trash could look. I'm not much of an artist, so it's too colorful and bright. But it'll do for now.
I missed a couple of days.
One of the core ideas is that the main hero job is to collect toxic trash in the unknown area.
Today, I experimented with how that trash could look. I'm not much of an artist, so it's too colorful and bright. But it'll do for now.
The London Film Festival started, so yesterday I had no time to work on the project at all.
Today, I managed to create proper code for placing markers and started improving the field generator. Continue rewriting the dialogues, as I'm not happy with them.
The London Film Festival started, so yesterday I had no time to work on the project at all.
Today, I managed to create proper code for placing markers and started improving the field generator. Continue rewriting the dialogues, as I'm not happy with them.
Didn't get much done yesterday. Took a break from coding and focused on finding assets for the hub and writing the story.
Didn't get much done yesterday. Took a break from coding and focused on finding assets for the hub and writing the story.
Finally, a video instead of a screenshot! 😊
You can now get a Game Over, and I've added a health system and attack upgrades.
Finally, a video instead of a screenshot! 😊
You can now get a Game Over, and I've added a health system and attack upgrades.
Even though I'm working on the project every day, the prototype screenshots don't change much 🤪.
But today, I started adding more Dragon Sweeper features, such as the killing mechanic and automatic updating of tile counters.
Even though I'm working on the project every day, the prototype screenshots don't change much 🤪.
But today, I started adding more Dragon Sweeper features, such as the killing mechanic and automatic updating of tile counters.
Spent a few hours today to set up the base for the core. The core is based on Dragon Sweeper, which is essentially based on Minesweeper (and that's all that's working so far).
Spent a few hours today to set up the base for the core. The core is based on Dragon Sweeper, which is essentially based on Minesweeper (and that's all that's working so far).
I still haven't had time to fully dive into development. Today I did a little coding in Unity and looked for assets for the main objects.
I still haven't had time to fully dive into development. Today I did a little coding in Unity and looked for assets for the main objects.
I’ve settled on my game idea. It's a narrative project about exploring an alien zone that humans can't enter, but can observe through sensors. Core gameplay is inspired by Dragonsweeper, game I was obsessed with, when it came out.
I’ve settled on my game idea. It's a narrative project about exploring an alien zone that humans can't enter, but can observe through sensors. Core gameplay is inspired by Dragonsweeper, game I was obsessed with, when it came out.
It’s less a game jam, it's more a challenge. You need to do smth and post about it daily.
I was always bad at handling my social networks, so I decided to change it :)
It’s less a game jam, it's more a challenge. You need to do smth and post about it daily.
I was always bad at handling my social networks, so I decided to change it :)
Tried to put only one game in each category. Otherwise, almost everything will be filled by Disco Elysium, Frostpunk and The Witcher.
Tried to put only one game in each category. Otherwise, almost everything will be filled by Disco Elysium, Frostpunk and The Witcher.
I get that game has a lot of content. But since when do you have to 100% to feel like it's finished?
For me, the credits timing was perfect. I had enough of the game.
I get that game has a lot of content. But since when do you have to 100% to feel like it's finished?
For me, the credits timing was perfect. I had enough of the game.
We added more sound effects, make the game easier and also fixed some bugs and collision issues.
You can play new version here: arti-dev.itch.io/stop-pew-pew...
#gamedev #indiegame
We added more sound effects, make the game easier and also fixed some bugs and collision issues.
You can play new version here: arti-dev.itch.io/stop-pew-pew...
#gamedev #indiegame
Very short, but touching :)
A graphics update and demo are now available on Steam for PC.
#IndieGame #Spilled #GameDev
Very short, but touching :)
The #CozyGame from Kylyk Games
is OUT NOW! 🍃
We hope you’ll love the journey and grow something beautiful along the way. 💚
🌱 Play now: ow.ly/smR550Vm5y1
Sean Baker is the first person (and Letterboxd member) to win four Oscars for one film.
A chaotic top-down shooter where not firing is the real challenge!
Save cats, dodge enemies, and chat with the legendary Captain Cat.
Play now: arti-dev.itch.io/stop-pew-pew...
#indiegames #gamedev #cats
A chaotic top-down shooter where not firing is the real challenge!
Save cats, dodge enemies, and chat with the legendary Captain Cat.
Play now: arti-dev.itch.io/stop-pew-pew...
#indiegames #gamedev #cats
Could sleep this night 😬
Could sleep this night 😬