#UI design | UI art | Art Direction
Work: Warhammer AoS: Realms of Ruin, WH 40K: Rogue Trader, The Seance of Blake Manor, Jurassic World Evolution 2, Dragon Age Keep, etc.
My game: @severlink.bsky.social
Co-host: BORZOI Cast
A lot (most?) game UIs are cleanly rendered on top of the virtual worlds. It's understandable - clarity, usability, accessibility are paramount.
But I'd be curious to work on a project that tries to ground its UI by making it visually imperfect, damaged, slightly off.
A lot (most?) game UIs are cleanly rendered on top of the virtual worlds. It's understandable - clarity, usability, accessibility are paramount.
But I'd be curious to work on a project that tries to ground its UI by making it visually imperfect, damaged, slightly off.
Glad I wasn’t exposed to this!
Glad I wasn’t exposed to this!
Very limited use of normal maps too, most of what you see is diffuse+lighting
Very limited use of normal maps too, most of what you see is diffuse+lighting