Ash Khezri
ashbuildshere.bsky.social
Ash Khezri
@ashbuildshere.bsky.social
I build for fun, unless fun needs money then I build for money 🇨🇦

Launched:
📚 horny.wiki - Educate. Empower. Explore.

Building:
🎲 gamesw.app - Trade board games, touch grass
🤖 botcellar.com - A wine cellar, but for Telegram bots

Blur-Daddy now blurs faces in videos 👻

No tracking yet, so detection runs every frame. You can see blurred faces in distance flickering as a result and memory usage is quite high still. Still, milestone 2 complete!

#buildinpublic #opensource
May 2, 2025 at 4:55 PM
Interviewer: “How’s Blur Daddy coming along?”

Me: “Now he doesn’t just blur faces, he caresses the pixels with soft, gentle transitions.”

Interviewer: “Promoted on the spot.”

-----------------------

Update: Blur looks much nicer now

#buildinpublic #opensource
April 21, 2025 at 1:48 PM
Interviewer: “What did you build?”

Me: “Blur Daddy. Because sometimes you just need someone to take control… of your pixels.”

Interviewer: “You’re hired”
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Working on my computer vision skills 💪
Milestone 1 (MVP): Blur faces in images ✅
Link below 👇

#buildinpublic #opensource
April 18, 2025 at 10:23 AM
Cursor already enables thousands of these micro-improvements to a dev's life. Yes you can hover on Partial and Omit to get what they are, but Cursor goes beyond simple definitions. Perfect for picking up new things. This one's simple though. #buildinpublic
April 8, 2025 at 12:25 PM
Folks, top or bottom? I have two sets of images I used in these waitlist versions for gamesw.app, but not sure which looks better!

#buildinpublic
December 9, 2024 at 6:23 PM
What do you think? First version of GameSwapp waitlist is almost ready.

#buildinpublic
December 6, 2024 at 10:43 PM
7-Day #AirHop Mini-Game Challenge: Complete 🛫🛬🎯

Play here: t.me/reallyfungam...

Leaderboard integration took too long and optimization had to be skipped but who cares?!

Main goal was to ship something in a week and learn about Telegram bots and mini-games in the process ✅

#BuildInPublic #GameDev
December 3, 2024 at 9:09 PM
Day 6 of #AirHop: The Final Sprint Begins! 🚀

After a 3 day pause, I'm back to finish this challenge!

- Complete leaderboard integration
- Performance optimization
- Polish game mechanics
- Bug hunting 🐛

#BuildInPublic #GameDev #TelegramMiniApp

Current state 👇👇
December 2, 2024 at 9:08 AM
Day 5/7 of #AirHop: Progress Update ✈️

Got caught in some technical turbulence today:

Game flow polished ✅
UI elements refined ✅
Leaderboard integration ongoing 🔄

Learning & building in public isn't always smooth sailing, is it? 😅

Current state 👇👇👇👇

#BuildInPublic #GameDev
November 28, 2024 at 6:00 PM
Better work around the problem 💡

#AirHop 7-day challenge

#gamedev #buildinpublic
November 27, 2024 at 12:52 PM
What challenges I face? #AirHop

Silly ones, like how do you force your game to open in landscape on Telegram?

I'm stuck with this 👇👇👇👇

#buildinpublic #gamedev
November 27, 2024 at 11:55 AM
Day 3/7 of #AirHop challenge complete ✈️ I'm building a tiny Telegram mini-game in a week!

Tomorrow is UI Development day! Follow to see where this goes.

#GameDev #BuildInPublic
November 26, 2024 at 8:38 PM
Finished early with day 2 of the #AirHop Challenge ✈️

Collision Detection and Scoring ✅
Game Mechanics and Physics ✅

#buildinpublic #gamedev
November 25, 2024 at 5:47 PM
New UPDATE - Day 2 of the #AirHop Challenge ✈️

Obstacle mechanics ✅

#buildinpublic #gamedev
November 25, 2024 at 1:26 PM
Day 2 of the #AirHop Challenge ✈️

Player Mechanics ✅
November 25, 2024 at 11:53 AM
AirHop 7-Day Build Breakdown 🛩️

Day 1️⃣: Concept & Setup ✅
Day 2️⃣: Game Mechanics & Physics
Day 3️⃣: Sprites
Day 4️⃣: Gameplay & UI Development
Day 5️⃣: Leaderboard & Social Features
Day 6️⃣: Polishing & Performance
Day 7️⃣: Launch & Final Tweaks

Initial game deployed on Netlify!
#BuildInPublic #GameDev"
November 24, 2024 at 7:33 PM