AsheMonsteMashe
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ashemonstemashe.bsky.social
AsheMonsteMashe
@ashemonstemashe.bsky.social
ashe: they/'em
drawer, editer & garbage creater
After several hours of dedicated practice I can dodge most enemies alright (still like 80% success rate) except for the zombies.
Although you actually get a larger window to dodge if you're facing the opposite direction when they grab you
December 29, 2025 at 10:55 PM
HOW do you FUCK this up?!
October 7, 2025 at 3:23 PM
Thinking about the demon world refugees again, Christ...
A devil may cry? Yeah, thousands of them do as it turns out.
Dante's barely putting drops in the bucket.
April 5, 2025 at 4:17 PM
That's him yeah lol, maybe the performance was just elevating it for me before it all came crashing down
April 4, 2025 at 10:32 PM
I TRIED to get on board with Kevin Conroy's character, I thought he'd be another flavour of Arkham/Sanctus/Agnus and I'm in favour of a wider world covering the fundamentalists that DMC4 and DMC5 very briefly touched on.
But that ending really just sent my goodwill into the negative
April 4, 2025 at 8:47 PM
In TF2 you can un-hide all the invisible collision and it's only really used on higher poly props and map edges.

Which would explain how trimping/blast jumping can be so reliable most of the time but not always.
Just look at how offset the rocks are from their collision boxes.
March 7, 2025 at 10:58 PM
What I really love about these retro 3D indie games is that the geometry is so simple but so comprehensive as a result.

The moment I noticed these angled surfaces I knew exactly how I'd interact with them because the mesh and the collision are one-and-the-same.
March 7, 2025 at 1:37 AM
Okay I forgot about the horse thing
March 4, 2025 at 4:36 PM