send me your good indie music playlist ><
shout out @tin-zo.bsky.social
shout out @tin-zo.bsky.social
Pinterest is mostly AI now, and so is Google.
If you have a good way of finding refs, let me know please.
Pinterest is mostly AI now, and so is Google.
If you have a good way of finding refs, let me know please.
It was made entirely in Zbrush. I do like the texture and how it came out, the low poly is around 35K.
It was made entirely in Zbrush. I do like the texture and how it came out, the low poly is around 35K.
I also got the displacement working, since Blender was being weird, I had to export as PBR from Substance Painter.
I also got the displacement working, since Blender was being weird, I had to export as PBR from Substance Painter.
It was made in Zbrush. I did retopo it in Blender. Then it was Substance Painter time, which took me a while as it went through a few stages get the look I wanted. Its rendered with Cycles in Blender as the final stage.
It was made in Zbrush. I did retopo it in Blender. Then it was Substance Painter time, which took me a while as it went through a few stages get the look I wanted. Its rendered with Cycles in Blender as the final stage.
The concept by Mohamed Saad was a huge Inspiration for this one.
The concept by Mohamed Saad was a huge Inspiration for this one.
Done with Zbrush, its going for retopo (which I already done fair bit of it). And then its Substance Painter.
As always, it went though so many stages, but I love the end result.
Done with Zbrush, its going for retopo (which I already done fair bit of it). And then its Substance Painter.
As always, it went though so many stages, but I love the end result.
It was interesting to give it a try tho.
It was interesting to give it a try tho.
Used a 3D stylized character (not mine) to test it out, and it’s been so much fun experimenting with textures to get that hand-painted vibe.
#3DArt #SubstancePainter #StylizedArt #Texturing #DigitalArt
Used a 3D stylized character (not mine) to test it out, and it’s been so much fun experimenting with textures to get that hand-painted vibe.
#3DArt #SubstancePainter #StylizedArt #Texturing #DigitalArt
My Blasphemous fan sculpture is getting closer to completion. The textures are nearly done. Still thinking about modeling the body armor later too, we’ll see! 👀
It’s been such a fun project to work on.
#3DArt #FanArt #ZBrush #Texturing #3DModeling #DigitalArt
My Blasphemous fan sculpture is getting closer to completion. The textures are nearly done. Still thinking about modeling the body armor later too, we’ll see! 👀
It’s been such a fun project to work on.
#3DArt #FanArt #ZBrush #Texturing #3DModeling #DigitalArt
Still need to touch it up in ZBrush later, but the flow and shape are spot on.
Next up: experimenting with textures.
#3DArt #MarvelousDesigner #ZBrush #FanArt #WIP
Still need to touch it up in ZBrush later, but the flow and shape are spot on.
Next up: experimenting with textures.
#3DArt #MarvelousDesigner #ZBrush #FanArt #WIP
Sculpted in ZBrush, retopo in Blender, and baked in Substance Painter. Still a WIP, but I’m really happy with how it came out. More updates soon!
#3DArt #ZBrush #FanArt #Blender
But I had some fun with it, and added a few details.
But I had some fun with it, and added a few details.