Attila Malarik
attilam.bsky.social
Attila Malarik
@attilam.bsky.social
Technical Thingamajigger 🏳️‍🌈

attilam.com
Reposted by Attila Malarik
I wish everything could have refraction - new shader on #shadertoy 💻 #glsl #webgl #truchet #generative #tile

www.shadertoy.com/view/t3SSzW
April 29, 2025 at 12:18 AM
Reposted by Attila Malarik
github.com/pjkarlik/web...

Super simple and tiny WebGL bootstrap to make a WebGL Canvas and attach a Fragment/Vertex shader for demo-coding fun. Using #vite to build/develop with. Has a simple texture loader and mouse event class hooked into the uniforms. #webgl #twgljs #shaders #democoding
GitHub - pjkarlik/webgl-twgl-bootstrap: A simple setup for Fragment Shaders using TWGL and VITE
A simple setup for Fragment Shaders using TWGL and VITE - pjkarlik/webgl-twgl-bootstrap
github.com
December 6, 2024 at 12:17 AM
Playing around with the Unreal Engine path tracer! 😻 I just pause the game on key press and enable the path tracer, and BAMM! 🌈🎉🎊
July 10, 2023 at 2:19 PM
blank vhs covers were kinda beautiful 👌
https://www.youtube.com/watch?v=e9DfSCk-6Ko
blank vhs covers were kinda beautiful
HOME - Before The Nighthttps://midwestcollective.bandcamp.com/album/before-the-night
www.youtube.com
July 4, 2023 at 5:09 PM
ping
May 5, 2023 at 10:39 AM