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awhatsafter.bsky.social
a_whatsafter
@awhatsafter.bsky.social
A nerdy craftsperson.
Working on the "Story A" and "The Powerless" projects.

Pinned
I am developing some scene concepts for the Null Island project. I sketched part of it earlier this year but was interrupted by some career-related matters. I hope to accomplish my goals by the end of this year and continue working on this project or other ideas.
These are some old drawings.
I’m probably a ghost to a lot of people
June 2, 2025 at 11:09 PM
If I ever do a cover song, I’ll choose Kataomoi
May 26, 2025 at 5:28 PM
Reposted by a_whatsafter
✨ Animator collaboration interest form ✨
Finally put together that form I mentioned a while back! If you're an animator that might be interested in working together on indie and/or freelance client projects, please fill up this form!

forms.gle/XS8oHqyLQr6A...
*will be up for a limited time only
Animator Collaborator Interest Form
Hello! This form is for animators who are interested in working together on future animation work, for client work (freelance) and/or original independent animation work (animated films, shorts, etc)....
forms.gle
April 8, 2025 at 2:04 PM
April 6, 2025 at 5:10 AM
Reposted by a_whatsafter
I rewrote/refactored our internal sounding and mesoanalysis processing pipelines to unify the disparate code bases.

It compile on MacOS, Linux, and Windows, and has Python bindings for data science applications. It’s performant and supports cutting edge techniques.

3/?
github.com/keltonhalber...
GitHub - keltonhalbert/SHARPlib: Sounding and Hodograph Analysis and Research Program (SHARP) C++ library for conducting analysis of atmospheric sounding profiles.
Sounding and Hodograph Analysis and Research Program (SHARP) C++ library for conducting analysis of atmospheric sounding profiles. - GitHub - keltonhalbert/SHARPlib: Sounding and Hodograph Analysi...
github.com
February 14, 2025 at 10:34 PM
Reposted by a_whatsafter
It's 2025, and I’ve finally updated my Python setup guide to use uv + venv instead of conda + pip!
Here's my go-to recommendation for uv + venv in Python projects for faster installs, better dependency management: github.com/rasbt/LLMs-f...
(Any additional suggestions?)
February 15, 2025 at 7:14 PM
need to apply lights…
January 27, 2025 at 10:37 AM
My ultimate imagination of relationships is living with someone for the convenience of collaborating on stories and sharing inventions. Weekly discussions in the living room sound great, and I wouldn't mind if we only see each other once a week.
January 5, 2025 at 3:27 PM
"She’s one of my old friends, and I’ve always held a special place for her because of the similarities I felt between us. I’ve always been the odd and unpopular one in the crowd, and I cherish every encounter that can understand me, even just a little."
January 3, 2025 at 4:05 AM
Or maybe it will be fun to just call it A Story
January 2, 2025 at 11:10 AM
can't stop thinking about creating a show about people in my community—no more 'shy' or 'quirky' labels
December 19, 2024 at 5:48 AM
just wrapped up season 1 of Hazbin Hotel, and I have a few thoughts...
November 11, 2024 at 1:20 PM
still old drawings
October 18, 2024 at 3:46 PM
I am developing some scene concepts for the Null Island project. I sketched part of it earlier this year but was interrupted by some career-related matters. I hope to accomplish my goals by the end of this year and continue working on this project or other ideas.
These are some old drawings.
October 18, 2024 at 3:44 PM
#PortfolioDay #arte
lonely in a crowd

practicing a new coloring logic......
June 2, 2024 at 8:10 AM
Hello, world.
June 1, 2024 at 2:44 AM