axelisgamedev.bsky.social
@axelisgamedev.bsky.social
We don't think enough about the camera position, but sometimes, a slight difference can change a lot about the gamefeel!
I'm still hesitating between more top/down or closer to the characters... (or maybe giving the option to choose)
November 30, 2025 at 1:36 PM
Happy birthday Phyto!
My first game reach its first release year today! It's far far away from the game of the year but it's my "proof I can do it"! I've done it all alone and I'm a little proud of of it! :)
Here's one or two minute of "high level" gameplay of one the first level to see it in action
November 26, 2025 at 8:55 PM
Night mission are in the game... (sorry won't be in the demo for now...). I hope it's not too "real night" :D
It's risk/reward mecanic I want to push forward in the game: you ha ve mor loot and less ennemies BUT you don't have access to all auto-shoot NPC crew (that bring a good dps on mobs)!
November 22, 2025 at 8:31 PM
The volcano biome is nearly done! And the electric-snake ennemies too!
November 19, 2025 at 8:16 PM
I'm still working on Mellings game project and having fun with it!
August 14, 2025 at 9:00 AM
Take a look at my tower defense game: PHYTO
August 9, 2025 at 8:15 PM
It's summer time and it's time for a -40% off for my game Phyto!
Get it on Steam now:
store.steampowered.com/app/2775610/...
June 26, 2025 at 8:44 PM
La meta "plante à prout" Sur Phyto! :D
Chez l'ami Judge

Phyto sur Steam:
store.steampowered.com/app/2775610/...
May 20, 2025 at 7:58 PM
oups! I did it again...
May 6, 2025 at 8:57 PM
I keep Phyto up to date, with players feedbacks!
You can have it for a -20% off until april 23! Check the Steam page:
store.steampowered.com/app/2775610/...
April 17, 2025 at 8:38 PM
Introducing a new specie: the Xaris, some kind of electric eels/serpents, with a lot of metal surrounding them!

music: Franzoli Electronics - Thunderstruck

#sologamedev #unity3d #solodevsurvivor
March 31, 2025 at 8:26 PM
I've recently scaling up the ennemies in my new game. It fits best the sizes and bring much wider game field!
Do you think it's too much?

music: Johann Strauss II - Persian March

#sologamedev #devlog #unity3d #indiegamedev
March 22, 2025 at 9:21 PM
Maybe I made too much details on this one but... hey! It's done! :D

music: Jules Gaia - Oh What A Whirl

#sologamedev #devlog #indiegamedev #shootinggame
March 11, 2025 at 9:07 PM
Ok, the flying spheres placeholders are replaced now!

music: Jules Gaia - Clever Girl
#sologamedev #indiegamedev #devlog
March 8, 2025 at 9:44 PM
Still working on it! Some few "little" missing features needed something more than placeholders... here's the light/intermediate/heavy/flying ennemies features coming!

music: Jules Gaia - Doo Dat Wah
#sologamedev #indiegamedev #workinprogress
March 5, 2025 at 9:22 PM
oupsy!... I tried to change one or two things and.... I got some big changes on my characters! :D

#indiegamedev #sologamedev #devfail
March 1, 2025 at 8:24 PM
Trying a stress test for units management.... 1000 entities was the goal, but it wont be so much at final... or maybe it could be?.... we'll see! :D
music: Red Alert 2 - Hell March

#sologamedev #indiegamedev #crowd
February 23, 2025 at 8:08 PM
A little look at my 3D modeling and texturing. It can look quite old school, but, hey I like this way of working! :)
music: Jules Gaia - Wild Slide
#sologamedev #indiegamedev #sologamejourney #blender3d #3dmodeling
February 20, 2025 at 9:34 PM
Looking backward the progress made in 2 months. Well, we'll see how it goes in 2 other months! :D

music: Keep'em coming - Jules Gaia

#sologamedev #indiegamedev
February 18, 2025 at 9:17 PM
Near 2 months of part-time work on this game, that start being more than a prototype!

#sologamedev #indiegamedev
February 17, 2025 at 9:32 PM
Brick by brick, the project is coming to life... and I still have the hub to continue to show it... soon?...

#sologamedev #indiegamedev
January 28, 2025 at 10:16 PM