ArchimanderWrites
@axiemander.bsky.social
Pronouns: He/Him (Im cis)
Writer/artist thats currently working on my debut novel. I use this account as a way to show progress and art related to my projects.
Writer/artist thats currently working on my debut novel. I use this account as a way to show progress and art related to my projects.
A few other panels I can’t fit, due to BlueSky limitations
October 25, 2025 at 8:48 PM
A few other panels I can’t fit, due to BlueSky limitations
Theres simply too many bangers in the series to make a list
September 30, 2025 at 11:28 PM
Theres simply too many bangers in the series to make a list
7/ extremely tedious platforming again. There is a bench fairly close, but it itself is trapped, with the means to disarm it in a completely hidden room. This really sours a boss that on its own could just be an okay boss.
Silksong otherwise has been a 10/10 game. But please. Change Hunters March
Silksong otherwise has been a 10/10 game. But please. Change Hunters March
September 5, 2025 at 3:48 AM
7/ extremely tedious platforming again. There is a bench fairly close, but it itself is trapped, with the means to disarm it in a completely hidden room. This really sours a boss that on its own could just be an okay boss.
Silksong otherwise has been a 10/10 game. But please. Change Hunters March
Silksong otherwise has been a 10/10 game. But please. Change Hunters March
6/ The boss itself also deals two HP per hit. I dont think the boss itself is bad, but the fact it comes after all the annoying platforming makes it a pain. Hunters March is accessible fairly early, and the boss is tanky. Even if the boss isnt inherently tough, dying means going through all the
September 5, 2025 at 3:46 AM
6/ The boss itself also deals two HP per hit. I dont think the boss itself is bad, but the fact it comes after all the annoying platforming makes it a pain. Hunters March is accessible fairly early, and the boss is tanky. Even if the boss isnt inherently tough, dying means going through all the
5/ Does not work at all. Forcing the player to slow down like this works against what makes Hornet’s movement fun.
Assuming you get past the awful flower platforming, you fight a boss thats basically a huge fly. Its movements are fairly predictable, and it summons other enemies as minions
Assuming you get past the awful flower platforming, you fight a boss thats basically a huge fly. Its movements are fairly predictable, and it summons other enemies as minions
September 5, 2025 at 3:44 AM
5/ Does not work at all. Forcing the player to slow down like this works against what makes Hornet’s movement fun.
Assuming you get past the awful flower platforming, you fight a boss thats basically a huge fly. Its movements are fairly predictable, and it summons other enemies as minions
Assuming you get past the awful flower platforming, you fight a boss thats basically a huge fly. Its movements are fairly predictable, and it summons other enemies as minions
4/ This area is also filled with a lot of traps. This sucks less than the flowers, and are actually a neat concept. However Hornet’s movement is designed to be fast and agile. Taking a character designed around fluid movement, and putting them in an area full of unreliable platforms and hidden traps
September 5, 2025 at 3:42 AM
4/ This area is also filled with a lot of traps. This sucks less than the flowers, and are actually a neat concept. However Hornet’s movement is designed to be fast and agile. Taking a character designed around fluid movement, and putting them in an area full of unreliable platforms and hidden traps
3/ This ultimately makes the red flowers one of the most frustrating things. It makes it very hard to line up, and bounce off of them reliably. The area is filled with platforming which expects the player to chain several of these in a row.
This is a problem.
This is a problem.
September 5, 2025 at 3:40 AM
3/ This ultimately makes the red flowers one of the most frustrating things. It makes it very hard to line up, and bounce off of them reliably. The area is filled with platforming which expects the player to chain several of these in a row.
This is a problem.
This is a problem.
2/ The area itself is populated by the ant creatures. They’re awesome. However, the red flowers are the most annoying things ever. You’re meant to pogo them like those bouncy mushrooms in Fungal Wastes. Great on concept
However, Silksong removes the downward slash in favor of the diagonal dive.
However, Silksong removes the downward slash in favor of the diagonal dive.
September 5, 2025 at 3:37 AM
2/ The area itself is populated by the ant creatures. They’re awesome. However, the red flowers are the most annoying things ever. You’re meant to pogo them like those bouncy mushrooms in Fungal Wastes. Great on concept
However, Silksong removes the downward slash in favor of the diagonal dive.
However, Silksong removes the downward slash in favor of the diagonal dive.
4/ I would say that at least for me, Silksong’s been on average harder than HK, though perhaps I’m just too good at HK. (Though seriously, why is the Bell Beast, the second boss encounter, hitting for DOUBLE health??? LOL)
I think the movement really shines in the Lace fight. Really fun encounter
I think the movement really shines in the Lace fight. Really fun encounter
September 5, 2025 at 12:14 AM
4/ I would say that at least for me, Silksong’s been on average harder than HK, though perhaps I’m just too good at HK. (Though seriously, why is the Bell Beast, the second boss encounter, hitting for DOUBLE health??? LOL)
I think the movement really shines in the Lace fight. Really fun encounter
I think the movement really shines in the Lace fight. Really fun encounter
3/ The Dash is also just strictly better. It doesnt end as long as you hold the button, and can still be used just like the Cloak did in HK. This helps keep up the pacing really well.
Likewise, early game enemies are a bit more complex than HK’s early game, which is a good thing.
Likewise, early game enemies are a bit more complex than HK’s early game, which is a good thing.
September 5, 2025 at 12:11 AM
3/ The Dash is also just strictly better. It doesnt end as long as you hold the button, and can still be used just like the Cloak did in HK. This helps keep up the pacing really well.
Likewise, early game enemies are a bit more complex than HK’s early game, which is a good thing.
Likewise, early game enemies are a bit more complex than HK’s early game, which is a good thing.
2/ The movement is by far the best part. Right out of the gate, the downward slash is replaced with a downward diagonal dash. It was a bit tough to get used to after conditioning from HK, but within an hour it was very fluid.
September 5, 2025 at 12:10 AM
2/ The movement is by far the best part. Right out of the gate, the downward slash is replaced with a downward diagonal dash. It was a bit tough to get used to after conditioning from HK, but within an hour it was very fluid.