Brett Tipul
banner
b-tipul.bsky.social
Brett Tipul
@b-tipul.bsky.social
Senior Technical Animator | VFX Artist | Game Dev | AR/VR.

McKinney, TX
https://www.brett-tipul.com
I keep testing the hell out of this system and I still find input gaps to plug so nothing breaks. I added a focus lerp on the pistol while #Reloading to give more immersion while you're #peeking around the pillar. #GameDev #IndieDev #Development #Art #BlueSky #VideoGames #HighScore #Unreal #UE5
November 12, 2025 at 2:57 AM
Added more dynamic impact effects on enemies just like in #VirtuaCop. Still working on closing the gaps on button spamming between all behavior states. #Unreal #UnrealEngine #UE5 #Cover #Arcade #Shooter #Reload #BlueSky #IndieDev #GameDev #VFX #Animation #VideoGames #Reload #BlueSky #Art
November 8, 2025 at 1:08 AM
I smoothed out #Peeking blends with rotation yaw enabling gradually. I also been experimenting with some score #niagara particle impacts to give off that #Arcade feeling. I also added a different camera shake when firing while peeking. #Unreal #UnrealEngine5 #GameDev #Art #BlueSky #Indie #Shooter
November 5, 2025 at 4:53 AM
Last update before #ArcRaiders takes over my time. I added #FOV & #Vignette effects while you're peeking in #FPS mode. There will be more hand sway since the next step is diving into #AnimBlueprint. #Unreal #UE5 #GameDev #Art #Indie #Development #VideoGames #Arcade #Shooter #Action #Bluesky
October 30, 2025 at 2:41 PM
Cleaning up the cover system by closing controller gaps to make everything is fast and smooth. I've been having loads of fun with #timelines and #camera #lerps. #DepthOfField has also been added seamlessly between #states. #Unreal #GameDev #Art #Arcade #VideoGames #Indie #Peek #Art #BlueSky
October 27, 2025 at 8:48 PM
I've been working on #player controls while peeking. Holding A/D while in cover will let you #Peek and releasing will return to #Cover. RMB toggles FPS mode while in cover. I'm still working on #Camera #animations and #transitions. #Unreal #UE5 #GameDev #IndieDev #Development #Art #BlueSky #Arcade
October 22, 2025 at 3:54 PM
I've been focusing on the cover system still. It will be more #cinematic as I progress but it's coming along nicely. Need to clean up a few things but it's looking great ! #UnrealEngine #UE5 #IndieDev #GameDev #FirstPerson #POV #Game #VideoGame #Reload #Art #BlueSky #FPS #3rdPerson #Movies #Action
October 17, 2025 at 2:43 AM
Experimenting with a directional #camera tilt while #peeking. Also I'm still mapping out the #controls while you're in #cover. A mixture of toggle and hold keys / mouse will be used instead of holding a bunch of keys. #Unreal #UE5 #Art #Bluesky #Arcade #Animation #VirtuaCop #Reload #80s
October 10, 2025 at 1:45 PM
#CoverSystem Update. I got the pillars working on all sides to exit and re-entry. I'll need to add a cooldown and smoother transitions but the #Logic is working. Time to do make it look better! #UE5 #Art #Unreal #IndieDev #GameDev #VideoGames #Arcade #80sMovies #Bluesky #Artist #Animator #Shooter
October 8, 2025 at 7:13 PM
Seamless Cover System Update: Cover points are pushed out a bit in order to trigger all 4 sides appropriately but will address that later. Glad I got it working, now it's time to start the #Peek logic. #Cover #CoverSystem #Art #Unreal #UE5 #Seamless #VideoGame #Arcade #Shooter #BlueSky #Animation
October 1, 2025 at 1:02 PM
Started to implement a seamless cover system on the pillars. It's going well as you can tell (LOL). It's progress so I'll take it! This is a major gameplay mechanic I want to be close to perfect. #UE5 #Unreal #GameDev #Bug #SoloStudio #Cover #Peek #Arcade #Shooter #Art #BlueSky
September 28, 2025 at 7:24 PM
Still optimizing the lighting for performance, I added blob shadows to the characters and assets. I added an extra #NiagaraParticle to the #NPCs for a #Damage points deducting from them as you shoot them. #UE5 #Unreal #Particles #Shooter #BlueSky #Arcade #GameDev #IndieDev #VideoGames #SoloDev #Art
September 25, 2025 at 1:28 PM
Optimized the #lighting, got some #opticalflares and an #HDRI map. Performance is almost where it needs to be. Very Satisfied so far! #Arcade #Shooter #BlueSky #Art #Unreal #UE5 #Animator #GameDev #IndieDev #Developer #ActionHero #ShootEmUp #VirtuaCop #DieHard #Explosion #ParkingGarage #80s #90s
September 20, 2025 at 4:16 AM
Installed the #RTX5090 last week and productivity has skyrocketed. I optimized the lighting and post processing materials. The #SoundFX has been updated with the #Explosions. I still want to optimize the lighting more for the best #performance possible. #UE5 #Indie #Unreal #GameDev #Art #BlueSky
September 16, 2025 at 3:45 PM
Started adding #SoundEffects with random cues. The #vocals are temporary since it doesn't match the garage environment but the #Impacts I'm happy with so far. Much to learn! #GameDev #UnrealEngine5 #Sounds #Art #VideoGame #ActionMovie #DieHard #Nostalgia #80s #BlueSky #IndieDev
September 8, 2025 at 2:34 PM
After a few weeks I figured out how to get the player to render on top of #UI widgets. I want the weapon to be the #Hero like in the #PS2 game #BLACK but #Arcade style. Need to cleanup the blueprints but it's working! I also updated the enemy hits to be a tad more bloody. #UE5 #Unreal #Widget #Art
September 5, 2025 at 12:03 AM
I was ready to give up, but the fab store had a scene texture plugin to help me out with getting just the players mesh to render in front of UI widgets. I set up a Master Widget blueprint with proper canvas panels and retaining boxes. #Unreal #Material #GameDev #IndieDev #Art #UI #Bluesky #Arcade
August 29, 2025 at 3:26 PM
I'm working on getting the hands / pistol to render on top of the UI #Widget. I have a material working from a render target but if I put this material on a widget, the white still renders on top but the masking works. Im almost positive the #material needs work. #UE5 #Unreal #Gamedev #IndieDev #Art
August 24, 2025 at 1:57 AM
Started working on a #score system in #Unreal. I wanted the digits to animate upwards. I learned about #Blueprint function library last week so I can call that function on any destructible asset in the #Game and add how many #points without doing hard casts. #VideoGame #VirtuaCop #Arcade #Action
August 18, 2025 at 1:47 PM
Had the opportunity to paint #RadiatorSprings for our first responder neighbors who are expecting their 2nd baby boy this September. #Mural #Art #BlueSky #Paint #Cars #PistonCup #Nursery #Artwork #Portfolio
August 11, 2025 at 2:28 AM
Updated the #Grenade #blueprint and created a quick left hand raise #animation to shield themselves from a nearby #blast. I'll add some dust and maybe play with other #effects on the lens / viewport #Unreal #UE5 #BlueSky #Art #GameDev #IndieDev #Indie #Development #Camera #Shake #Blur #FPS #FOV
August 4, 2025 at 3:31 AM
I added a highlighted red material to the enemies when you're aiming at them, and a blink material while hitting them just like #VirtuaCop
#GameDev #Art #Bluesky #GoldenEye #Aim #Reload #Indie #IndieDev #UE5 #UnrealEngine #Studio #Artist #Movies #Action #Radial #Target #VideoGames #Xbox #PS5
July 30, 2025 at 12:54 AM
July 28, 2025 at 4:25 AM
Replaced all "Cast to" blueprints with #Interfaces and holy hell, the FPS difference is insane on High quality and all shadows enabled. The #Grenade had about 12 casts to blueprints (not best practice) but not anymore. #Caddyshack #Explosion #Art #GameDev #UnrealEngine #IndieDev #UE5 #StressTest
July 25, 2025 at 2:01 PM