backspc3
backspc3.clover-work.shop
backspc3
@backspc3.clover-work.shop
Game dev passionate about graphics and engine programming.

Currently making a 2D engine for Soloonar.
Engine is progressing, we now have a primitives API, which allows us to draw rectangles, quads, triangles, lines etc with transparency. Also added very simple Flipbook style animations, taking advantage of the engines automatic atlas builder. Fixed text being affected by shake too 😅.
December 11, 2025 at 9:56 AM
Reposted by backspc3
this is a menu i almost finished for a project that i ended up dropping. i made everything, from the sfx and music to the visual assets. the water later on evolved into the penguin project's water. the music has different instrument tracks depending on if you are in the options or not
December 9, 2025 at 3:07 PM
Reposted by backspc3
I’ve been away for a while, but I finally managed to release the game! Adapt and keep moving if you want to reach the top of the leaderboard! Exvera is out!
⬇️Link below ⬇️
October 26, 2025 at 3:24 PM
Reposted by backspc3
Solunar (Soloonar?) is coming along nicely! turns out writing your own engine from scratch is a lot of work.. but that's fine 😅

these shadows are based on the Rain World approach by @joar-lj.bsky.social, which i did my dissertation on!

now @backspc3.clover-work.shop added some of his magic ☘️
This is a snippet of the engine me and @jak2.clover-work.shop are building for our new game we're working on. As of typing this tweet, the engine is capable of rendering about 65k sprites at 200 fps on my laptop 4070. We also implemented a custom and small font system for text rendering!
December 6, 2025 at 3:32 PM
This is a snippet of the engine me and @jak2.clover-work.shop are building for our new game we're working on. As of typing this tweet, the engine is capable of rendering about 65k sprites at 200 fps on my laptop 4070. We also implemented a custom and small font system for text rendering!
December 6, 2025 at 3:15 PM
Working on 2D Global illumination for a university dissertation I have to write. I am now done with the naive GI solution using raw ray marching for every pixel with a simple noise function and no SDF.
November 28, 2024 at 12:47 AM
Reposted by backspc3
Re-posting some results I previously shared on Twitter :)
These results are from a demo project I made for Radiance Cascades in 3D. It took quite some debugging & iterating to get here, but these results are very exciting. If all goes well I will be working on a production ready version very soon :D
November 20, 2024 at 8:09 PM
Check out this small game I worked on a few months back with my friends! I mainly worked on the point light system.
small video from the little game I made a few months ago.. the sound design my friend made is so mesmerizing #gamedev #gamemaker
November 20, 2024 at 6:53 PM
Reposted by backspc3
small video from the little game I made a few months ago.. the sound design my friend made is so mesmerizing #gamedev #gamemaker
October 22, 2024 at 10:09 AM
@gameengines.bsky.social Hi can I get Unreal engine, Unity, Godot and In-House engine?
October 31, 2024 at 1:34 PM