BadComputer
@badcomputer.bsky.social
200 followers 70 following 57 posts
Game dev. Currently homebrewing for the SEGA Master System. https://badcomputer0.itch.io/ Pixel art account: @helpcomputer0.bsky.social‬
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badcomputer.bsky.social
Frontier Force for SEGA Master System is available on itch ⬇️ #homebrew #mastersystem
badcomputer.bsky.social
Thanks to our team of translators we now have translations of the manual in German, English, Spanish, French, Japanese, and Brazilian Portuguese! 🥳 #homebrew #mastersystem
badcomputer.bsky.social
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber will be released and available for free on 20th October. #homebrew #mastersystem
badcomputer.bsky.social
I like this video by Electric Underground on "quarter munching". www.youtube.com/watch?v=qoVV...

He explains (among other things) that games have become so easy to progress that everyone sees arcade games as a "quarter-muncher" instead of a game with a skill curve you need to gradually ascend.
Why Classic Video Games are GONE, The Death Of Arcade Game Design
YouTube video by The Electric Underground
www.youtube.com
badcomputer.bsky.social
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber will be released and available for free on 20th October. #homebrew #mastersystem
badcomputer.bsky.social
If you're interested in the release of Astro Climber you should check out this article! 👍 #mastersystem #homebrew
badcomputer.bsky.social
Of all the Master System games I've made so far this would be the easiest to make a sequel for, but as a full platformer.

Perhaps I'll revisit this again after Razing Core is released. #mastersystem #homebrew
badcomputer.bsky.social
I've tried to make it so that you can avoid each enemy in multiple ways, you can stun them, avoid, wait, or jump over for example. You just have to pick the right one in the chaos of the stage. #homebrew #mastersystem
badcomputer.bsky.social
We have translators for Brazilian Portuguese, French, Spanish and German.

If you would like to translate the manual to your language (particularly Japanese) please let me know and we can discuss the details of the release.

#mastersystem #homebrew
badcomputer.bsky.social
I've been working on the Astro Climber manual today. It will be in colour with illustrations and will be easily printable.

I'm also working on providing translations in various languages.

#homebrew #mastersystem
Screenshots of a digital manual for a work in progress Master System game.
badcomputer.bsky.social
I freed up a little more space. Here's a work in progress intro for Astro Climber. This will be the last item added. #mastersystem #homebrew
badcomputer.bsky.social
I completed the full game on real hardware tonight, and it seems to work fine on numerous emulators. I've sent the game to play testers for their view. 🫡 #mastersystem #homebrew
badcomputer.bsky.social
Working on the final stuff for Astro Climber. It will go into testing soon. #homebrew #mastersystem
badcomputer.bsky.social
Adding some little details to fill up the remaining ROM space on Astro Climber. #homebrew #mastersystem
badcomputer.bsky.social
I had to break the 32kb ROM size to make the music fit. I tried several different compression options but no good. I considered a more basic soundtrack but it didn't seem to suit the game.

On the positive side I was now able to improve the title screen and backgrounds and the game feels more whole.
badcomputer.bsky.social
Working on the final stuff for Astro Climber. It will go into testing soon. #homebrew #mastersystem
badcomputer.bsky.social
Back to working on Razing Core today #homebrew #mastersystem
Screenshot of a shoot 'em up game for Sega Master System.
Reposted by BadComputer
badcomputer.bsky.social
For anyone interested in helping with translation I've posted a list of the current translators in the SMS Power development thread: www.smspower.org/forums/20612...
View topic - [WIP] Astro Climber - Forums - SMS Power!
www.smspower.org
badcomputer.bsky.social
I'll also be looking to release the game in different languages too, once the game is complete and tested.
badcomputer.bsky.social
I've been working on the Astro Climber manual today. It will be in colour with illustrations and will be easily printable.

I'm also working on providing translations in various languages.

#homebrew #mastersystem
Screenshots of a digital manual for a work in progress Master System game.
badcomputer.bsky.social
It's tempting but I might not use it so don't want to spend time on it yet (although it would be quite similar).
badcomputer.bsky.social
It's unlikely I can use Sega on the actual homebrew release, it just looks nice in the mock-up. 😎
badcomputer.bsky.social
Playing around with ideas for the cover #homebrew #mastersystem
Cover art mock-up of a Master System homebrew game entitled Astro Climber.
badcomputer.bsky.social
Astro Climber (below) is nearly done, I just need to finish building the stages.

I've also been continuing development on RAZING CORE throughout and will continue updates on that soon.

#mastersystem #homebrew
badcomputer.bsky.social
I've tried to make it so that you can avoid each enemy in multiple ways, you can stun them, avoid, wait, or jump over for example. You just have to pick the right one in the chaos of the stage. #homebrew #mastersystem
badcomputer.bsky.social
A my card game is definitely the vibe I was going for, the tempo of the stage themes in those is about right too.
Reposted by BadComputer
lovelovepenguin.bsky.social
Finished a new cover! Its a VRC6 arrangement of Scrambled Egg Zone from Sonic 2 GG/SMS. Im very happy with it, this might be one of my best covers.
Gameplay graciously captured by @marktreesms.bsky.social, thank you so much!

www.youtube.com/watch?v=T1x9...
ROBOTNIK'S LAST STAND (Scrambled Egg Zone VRC6 Arrange)
YouTube video by LOVEPENGUIN
www.youtube.com
badcomputer.bsky.social
I've tried to make it so that you can avoid each enemy in multiple ways, you can stun them, avoid, wait, or jump over for example. You just have to pick the right one in the chaos of the stage. #homebrew #mastersystem
badcomputer.bsky.social
Yes exactly, or because the SMS has 8KB RAM I decompress all 2816 bytes into RAM and the level can select what it needs from there.
badcomputer.bsky.social
Compression of the stage data has freed up over 2600 bytes! The priority will be to add a new enemy and some backgrounds. Sound and music is also being worked on. #homebrew #mastersystem
A screenshot of a program compilation output reads: "ZX7: Optimal LZ77/LZSS compression by Einar Saukas. File converted from 2816 to 157 bytes!"